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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="Celtavian" data-source="post: 1588884" data-attributes="member: 5834"><p>Reaper,</p><p></p><p>When I say melee class I mean the following: a class that's primary form of damage is melee damage. That includes the rogue, monk, fighter, ranger, barbarian, and paladin.</p><p></p><p>Out of those classes, I think the Paladin is the strongest melee class for the variety of factors I mentioned. In terms of offensive and defensive capabilities, a Paladin is the strongest in Player vs. Adventure scenarios. </p><p></p><p>When I stated that a fighter could beat a paladin a pure melee contest, I mean without the use of spells or self-healing. If a Paladin is using spells and self-healing, I think they will beat the fighter more often than not. </p><p></p><p>Paladins are a very strong melee class with a plethora of abilities, every single one of them useful during an adventure save for perhaps the <em>Remove disease</em> ability which might not come up often.</p><p></p><p>There are often times when a Fighter feat might not be useable such as a creature being too large to be tripped or having no weapons to be disarmed. There are many times when a Ranger isn't fighting a favored enemy or needs all those skills. A monk (can't heal themselves) is nearly as good as a Paladin, but has five less on their BAB. Rogues are good at dealing damage, not very good at taking it. A Barbarian is good when raging, but once the rage is over they can't heal themselves nor cast spells. </p><p></p><p>A Paladin is extraordinarily well-rounded for a melee class and extremely powerful. Without the expectation that they are a force for good, they could be abused as a munchkin character who acts in any manor they choosewhile receiving abilities far superior to all other melee classes save for perhaps the monk.</p><p></p><p>I have played many a Paladin. They are often a DM's nightmare.</p><p></p><p>For example,</p><p></p><p>1. When that scary dragon comes, they stand ready to fight without a second thought. </p><p></p><p>2. The DM blinks while the Paladin player tells him straight faced that he has a +13 Reflex save and a +16 Will save because of his high charisma. </p><p></p><p>3. The regular fighter is crying for the cleric (or the Paladin) after exhausting his cure potions, the Paladin pulls out his <em>wand of cure serious wounds</em> and starts healing himself. </p><p></p><p>4. The monk is crying for the cleric (or the Paladin) because some nasty spectres just gave him negative levels, the Paladin draws his <em>Restoration</em> scroll and restores himself.</p><p></p><p>5. The party is attacked by flying demons. The Paladin mounts his half-celestial unicorn and flys up to meet them. </p><p></p><p>6. The fighter is screaming for <em>align weapon</em> so he can land a blow on a fiend, the paladin casts <em>bless weapon</em> and proceeds to swing away.</p><p></p><p>A Paladin is powerful, the most powerful of the melee classes. So many useful capabilities that you have to balance the class by giving them a code of conduct, or it would get outlandish. </p><p></p><p>I am truly boggled when someone states the Paladin is a weak melee class. I'm wondering what type of game they are in and how they are playing the class. Every Paladin I've ever played or seen played has been one of the most powerful characters in the group. I can't imagine allowing another class to have such abilities without some roleplaying restriciton such as a service to a god, cause, or code of ethics and morality.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1588884, member: 5834"] Reaper, When I say melee class I mean the following: a class that's primary form of damage is melee damage. That includes the rogue, monk, fighter, ranger, barbarian, and paladin. Out of those classes, I think the Paladin is the strongest melee class for the variety of factors I mentioned. In terms of offensive and defensive capabilities, a Paladin is the strongest in Player vs. Adventure scenarios. When I stated that a fighter could beat a paladin a pure melee contest, I mean without the use of spells or self-healing. If a Paladin is using spells and self-healing, I think they will beat the fighter more often than not. Paladins are a very strong melee class with a plethora of abilities, every single one of them useful during an adventure save for perhaps the [i]Remove disease[/i] ability which might not come up often. There are often times when a Fighter feat might not be useable such as a creature being too large to be tripped or having no weapons to be disarmed. There are many times when a Ranger isn't fighting a favored enemy or needs all those skills. A monk (can't heal themselves) is nearly as good as a Paladin, but has five less on their BAB. Rogues are good at dealing damage, not very good at taking it. A Barbarian is good when raging, but once the rage is over they can't heal themselves nor cast spells. A Paladin is extraordinarily well-rounded for a melee class and extremely powerful. Without the expectation that they are a force for good, they could be abused as a munchkin character who acts in any manor they choosewhile receiving abilities far superior to all other melee classes save for perhaps the monk. I have played many a Paladin. They are often a DM's nightmare. For example, 1. When that scary dragon comes, they stand ready to fight without a second thought. 2. The DM blinks while the Paladin player tells him straight faced that he has a +13 Reflex save and a +16 Will save because of his high charisma. 3. The regular fighter is crying for the cleric (or the Paladin) after exhausting his cure potions, the Paladin pulls out his [i]wand of cure serious wounds[/i] and starts healing himself. 4. The monk is crying for the cleric (or the Paladin) because some nasty spectres just gave him negative levels, the Paladin draws his [i]Restoration[/i] scroll and restores himself. 5. The party is attacked by flying demons. The Paladin mounts his half-celestial unicorn and flys up to meet them. 6. The fighter is screaming for [i]align weapon[/i] so he can land a blow on a fiend, the paladin casts [i]bless weapon[/i] and proceeds to swing away. A Paladin is powerful, the most powerful of the melee classes. So many useful capabilities that you have to balance the class by giving them a code of conduct, or it would get outlandish. I am truly boggled when someone states the Paladin is a weak melee class. I'm wondering what type of game they are in and how they are playing the class. Every Paladin I've ever played or seen played has been one of the most powerful characters in the group. I can't imagine allowing another class to have such abilities without some roleplaying restriciton such as a service to a god, cause, or code of ethics and morality. [/QUOTE]
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