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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="The Souljourner" data-source="post: 1589526" data-attributes="member: 1622"><p>Like I said before, even at high levels, I encounter fear only a couple times per campaign. Maybe you fight a lot of big dragons, for us they're rare, since most of the time we're not just fighting randomized encounters, but ones that fit into the plot and make sense... They're the only monsters I can think of offhand that have some kind of fear aura.</p><p></p><p>Saying that being immune to disease is better than the other fighter classes is not an argument. Technically, having +1 skillpoint at first level would make the paladin better. The question is, is it enough better to matter? And my answer is no, it's a negligible benefit.</p><p></p><p>Cure critical wounds?! First off, you must mean cure serious, because paladins don't even get cure critical. Second, it's a 4th level spell, which means that at 14th level (!) you must have an 18 wisdom to get a bonus spell so you can cast a single 4th level spell per day. If you choose cure serious, you heal a massive 3d8+7 damage. That's 20 damage on average. At 14th level, that's easily a single hit from almost any enemy.</p><p></p><p>My point about being able to use wands is that healing spells can be cast on others, so the paladin being able to use it on himself is only of marginal use. The cleric or druid could use the wand on the fighter, or just cast Mass Cure X. </p><p></p><p>Caverns and large rooms are all well and good, but what happens when you come to a ladder or a rope that needs to be climbed? Happens to us all the time... that's where we lose the druid's wolf.</p><p></p><p>And that's not to mention that actually fighting from horseback takes at least one feat, and to really take advantage, takes a few.</p><p></p><p>-The Souljourner</p></blockquote><p></p>
[QUOTE="The Souljourner, post: 1589526, member: 1622"] Like I said before, even at high levels, I encounter fear only a couple times per campaign. Maybe you fight a lot of big dragons, for us they're rare, since most of the time we're not just fighting randomized encounters, but ones that fit into the plot and make sense... They're the only monsters I can think of offhand that have some kind of fear aura. Saying that being immune to disease is better than the other fighter classes is not an argument. Technically, having +1 skillpoint at first level would make the paladin better. The question is, is it enough better to matter? And my answer is no, it's a negligible benefit. Cure critical wounds?! First off, you must mean cure serious, because paladins don't even get cure critical. Second, it's a 4th level spell, which means that at 14th level (!) you must have an 18 wisdom to get a bonus spell so you can cast a single 4th level spell per day. If you choose cure serious, you heal a massive 3d8+7 damage. That's 20 damage on average. At 14th level, that's easily a single hit from almost any enemy. My point about being able to use wands is that healing spells can be cast on others, so the paladin being able to use it on himself is only of marginal use. The cleric or druid could use the wand on the fighter, or just cast Mass Cure X. Caverns and large rooms are all well and good, but what happens when you come to a ladder or a rope that needs to be climbed? Happens to us all the time... that's where we lose the druid's wolf. And that's not to mention that actually fighting from horseback takes at least one feat, and to really take advantage, takes a few. -The Souljourner [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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