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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="Celtavian" data-source="post: 1590254" data-attributes="member: 5834"><p>Every high level caster can cast fear. </p><p></p><p>Dragons give off fear.</p><p></p><p>Many creatures can cause a fear effect such as ghosts or krenshar. </p><p></p><p></p><p></p><p>Cleric might not have that spell slotted.</p><p></p><p></p><p></p><p>+2 or 3 on a save not a huge difference? I think it is a huge difference. It stacks with everything else you could possibly receive for a bonus on a save.</p><p> </p><p></p><p></p><p>Helps with downtime healing, something the other melee classes (save for perhaps the Rogue) can help with.</p><p></p><p>Not to mention <em>Restoration</em> and <em>Death Ward</em>, two extremely useful spells. </p><p></p><p></p><p></p><p></p><p></p><p>If he has enough points to put in UMD? Are you kidding? That is a big assumption.</p><p></p><p></p><p></p><p></p><p></p><p>Quite often you are fighting demons or devils with Good DR. the confirming crits against evil creatures is also nice.</p><p></p><p></p><p></p><p>Why can't the Paladin penetrate DR consistently? Why don't you enlighten me as to what feats a fighter has that a Paladin can't purchase to make him break through DR more often? The extra 2 or 4 points from Weapon Specialization?</p><p></p><p></p><p></p><p>Many of the fighters feats are purely situational.</p><p></p><p></p><p></p><p>My mount is not a horse and it goes underground with me. A paladin is only marginally less effective against neutral monsters, and can be quite a bit more effective against evil monsters.</p><p></p><p>The difference in damage isn't that wide.</p><p></p><p></p><p></p><p>Turn undead at level -3 for a class with great melee capabilities is poor? Are you serious?</p><p></p><p></p><p></p><p>There abilities apply more often than not. Like I said, every Paladin I've seen in the party is more powerful than the fighters I've seen. Paladins hold up very well in adventuring parties.</p><p></p><p>The majority of what an adventuring party fights is evil. Those few times that they fight something not evil, a Paladin still more than holds his own. Give a Paladin a greatsword, Power Attack, and Divine Might he more than holds his own with the melee types. That is two feats, easily spent by the Paladin.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 1590254, member: 5834"] Every high level caster can cast fear. Dragons give off fear. Many creatures can cause a fear effect such as ghosts or krenshar. Cleric might not have that spell slotted. +2 or 3 on a save not a huge difference? I think it is a huge difference. It stacks with everything else you could possibly receive for a bonus on a save. Helps with downtime healing, something the other melee classes (save for perhaps the Rogue) can help with. Not to mention [i]Restoration[/i] and [i]Death Ward[/i], two extremely useful spells. If he has enough points to put in UMD? Are you kidding? That is a big assumption. Quite often you are fighting demons or devils with Good DR. the confirming crits against evil creatures is also nice. Why can't the Paladin penetrate DR consistently? Why don't you enlighten me as to what feats a fighter has that a Paladin can't purchase to make him break through DR more often? The extra 2 or 4 points from Weapon Specialization? Many of the fighters feats are purely situational. My mount is not a horse and it goes underground with me. A paladin is only marginally less effective against neutral monsters, and can be quite a bit more effective against evil monsters. The difference in damage isn't that wide. Turn undead at level -3 for a class with great melee capabilities is poor? Are you serious? There abilities apply more often than not. Like I said, every Paladin I've seen in the party is more powerful than the fighters I've seen. Paladins hold up very well in adventuring parties. The majority of what an adventuring party fights is evil. Those few times that they fight something not evil, a Paladin still more than holds his own. Give a Paladin a greatsword, Power Attack, and Divine Might he more than holds his own with the melee types. That is two feats, easily spent by the Paladin. [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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