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*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="reapersaurus" data-source="post: 1590974" data-attributes="member: 1194"><p>Celt - I offered this in the cleric/fighter vs paladin thread (IIRC), and I'll offer it here:</p><p></p><p>I will guarantee you here and now that if I (or any other competant powergamer) make a fighter and fight against your paladin, the fighter will win way more than 50% of the time.</p><p>I unfortunately don't have the time to make one anymore.</p><p>I'd even be willing to make it an uneven contest and make the fighter evil just to show you how bad a paladin is in combat compared to a fighter.</p><p></p><p>Smite Evil is the most overrated feature in the game. It's one or 2 shots, and only...</p><p></p><p>you know what? Forget it, Celt - many people have pointed out many comparisons which show how weak a paladin is in combat, yet you've either dismissed them or completely ignored them (like the damning, critical aspect you've been ignoring - that the fighter will have much better stats!).</p><p></p><p>The paladin is already in the whole from the start, since he has to spend crucial stat points on CHA, which is almost a wasted stat in combat. It only affects his saves, and other weak abilities. The only good combat feature a paladin has is Divine Might, and that is only effective a few times a day, and unless he's poured a ton of resources into it, will simply not be able to compare to the fighter's Weapon Focus, Power Attack, and Weapon Specialization.</p><p></p><p>And a paladin's spells suck. You must be forgetting 2 things:</p><p>1) A paladin casts at half level.</p><p>2) Whenever he's casting a spell, he's not attacking.</p><p></p><p>Look, there's already overwhelming examples that show that a paladin is not as good in combat as a fighter. You're free to ignore them, and continue to cherry-pick your responses, and overplay the paladin's abilities (seriously - <strong>immunity to fear?!?</strong> At best that shows up 3% of the encounters. What about the other 97% of the encounters?)</p><p></p><p>BTW: A fighter's feats may be situational, but what you're not realizing or admitting is that the fighter is in charge of the situation, unlike the paladin.</p><p>A fighter can make the situation happen (Improved Trip, etc etc etc), while the paladin is not in control of when his situational abilities will apply.</p></blockquote><p></p>
[QUOTE="reapersaurus, post: 1590974, member: 1194"] Celt - I offered this in the cleric/fighter vs paladin thread (IIRC), and I'll offer it here: I will guarantee you here and now that if I (or any other competant powergamer) make a fighter and fight against your paladin, the fighter will win way more than 50% of the time. I unfortunately don't have the time to make one anymore. I'd even be willing to make it an uneven contest and make the fighter evil just to show you how bad a paladin is in combat compared to a fighter. Smite Evil is the most overrated feature in the game. It's one or 2 shots, and only... you know what? Forget it, Celt - many people have pointed out many comparisons which show how weak a paladin is in combat, yet you've either dismissed them or completely ignored them (like the damning, critical aspect you've been ignoring - that the fighter will have much better stats!). The paladin is already in the whole from the start, since he has to spend crucial stat points on CHA, which is almost a wasted stat in combat. It only affects his saves, and other weak abilities. The only good combat feature a paladin has is Divine Might, and that is only effective a few times a day, and unless he's poured a ton of resources into it, will simply not be able to compare to the fighter's Weapon Focus, Power Attack, and Weapon Specialization. And a paladin's spells suck. You must be forgetting 2 things: 1) A paladin casts at half level. 2) Whenever he's casting a spell, he's not attacking. Look, there's already overwhelming examples that show that a paladin is not as good in combat as a fighter. You're free to ignore them, and continue to cherry-pick your responses, and overplay the paladin's abilities (seriously - [b]immunity to fear?!?[/b] At best that shows up 3% of the encounters. What about the other 97% of the encounters?) BTW: A fighter's feats may be situational, but what you're not realizing or admitting is that the fighter is in charge of the situation, unlike the paladin. A fighter can make the situation happen (Improved Trip, etc etc etc), while the paladin is not in control of when his situational abilities will apply. [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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