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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="argo" data-source="post: 1591208" data-attributes="member: 5752"><p><img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> Uh, a little full of ourselves are we? </p><p></p><p>I tease, I tease.</p><p></p><p></p><p></p><p></p><p>That is very much the case. Pally and Monk both (and to a lesset extent Bard, Ranger and Druid) suffer from MAD: Multiple Attribute Dependency. At 25 points (which is the "standard" power level BTW) I and many other people I know believe that Pally and Monk are nearly unplayable. At 28-32 points they are, I think, quite well balanced against the other classes. Above 32 points they quickly get better and better until, around 38 points or so, they become very broken. Matter of fact many game mechanics start to break at about 40 points. </p><p></p><p>A 28 point Paladin will probably have a Cha of 14-16, and that is assuming he makes it his first or second stat. Meaning that his divine grace ability is worth about three feats. Nothing the Fighter can't keep up with. However, should he manage a Cha closer to 18-20 then all of a sudden Divine Grace becomes worth something more like six or eight feats (hard to judge since there is no "Improved Iron Will" feat). Now the Fighter might be starting to sweat it a little.</p><p></p><p>Personally, my preference is for games in the 28-32 range and I think the Paladin is just fine. Maybe even a little on the weak side since vampires and dragons aren't as common an enemy as a true neutral human fighter with a conflicting agenda. Obviously your experience is different.</p></blockquote><p></p>
[QUOTE="argo, post: 1591208, member: 5752"] :uhoh: Uh, a little full of ourselves are we? I tease, I tease. That is very much the case. Pally and Monk both (and to a lesset extent Bard, Ranger and Druid) suffer from MAD: Multiple Attribute Dependency. At 25 points (which is the "standard" power level BTW) I and many other people I know believe that Pally and Monk are nearly unplayable. At 28-32 points they are, I think, quite well balanced against the other classes. Above 32 points they quickly get better and better until, around 38 points or so, they become very broken. Matter of fact many game mechanics start to break at about 40 points. A 28 point Paladin will probably have a Cha of 14-16, and that is assuming he makes it his first or second stat. Meaning that his divine grace ability is worth about three feats. Nothing the Fighter can't keep up with. However, should he manage a Cha closer to 18-20 then all of a sudden Divine Grace becomes worth something more like six or eight feats (hard to judge since there is no "Improved Iron Will" feat). Now the Fighter might be starting to sweat it a little. Personally, my preference is for games in the 28-32 range and I think the Paladin is just fine. Maybe even a little on the weak side since vampires and dragons aren't as common an enemy as a true neutral human fighter with a conflicting agenda. Obviously your experience is different. [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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