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General Tabletop Discussion
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Paladin balanced without RP/alignment restrictions?
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<blockquote data-quote="Psiblade" data-source="post: 1599557" data-attributes="member: 10872"><p>Hello Daniel,</p><p></p><p> I will agree that paladins are the best melee class at avoiding damage especially with sword & shield style. Charisma based Paladins with their high saves are also much more likely to succeed on saving throws. Paladins will have to gain access to vests of resistance rather cloaks of resistance. This can be easy or hard depending upon the campaign. If the vests of resistance are available, then charisma based paladins will have around a 30% better chance to save than fighters at 15th level.</p><p></p><p> If given a chance to buff for a couple of rounds, Paladin damage will increased greatly because of spells like bless weapon, divine sacrifice, and holy sword. However, using a round in combat to buff decreases the number of attacks that you make by 20% to 25% for that combat. Not to mention someone else in your party gets to tank the monster while you cast a spell. :\ </p><p></p><p> If you have big damage dealers in your party, then a paladin is a better tank because they are great at avoiding damage not dealing damage. Less damage taken equals less healing needed which means the party has greater staying power.</p><p></p><p> I did not want to seem to be down on paladins, but the half-orc/dwarven power attacking fighter is the king of melee damage dealing. Paladins are the king of avoiding damage. Which class is better? The class that fits the rest of the party better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>-Psiblade</p></blockquote><p></p>
[QUOTE="Psiblade, post: 1599557, member: 10872"] Hello Daniel, I will agree that paladins are the best melee class at avoiding damage especially with sword & shield style. Charisma based Paladins with their high saves are also much more likely to succeed on saving throws. Paladins will have to gain access to vests of resistance rather cloaks of resistance. This can be easy or hard depending upon the campaign. If the vests of resistance are available, then charisma based paladins will have around a 30% better chance to save than fighters at 15th level. If given a chance to buff for a couple of rounds, Paladin damage will increased greatly because of spells like bless weapon, divine sacrifice, and holy sword. However, using a round in combat to buff decreases the number of attacks that you make by 20% to 25% for that combat. Not to mention someone else in your party gets to tank the monster while you cast a spell. :\ If you have big damage dealers in your party, then a paladin is a better tank because they are great at avoiding damage not dealing damage. Less damage taken equals less healing needed which means the party has greater staying power. I did not want to seem to be down on paladins, but the half-orc/dwarven power attacking fighter is the king of melee damage dealing. Paladins are the king of avoiding damage. Which class is better? The class that fits the rest of the party better. :) -Psiblade [/QUOTE]
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Paladin balanced without RP/alignment restrictions?
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