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<blockquote data-quote="GreyICE" data-source="post: 5860253" data-attributes="member: 6684526"><p>If you're willing to accept being a little gamey, then I'd suggest dropping Bitter Challenge for virtually anything, and then the next time you get a feat retrain into the Bitter Challenge/WSG package.</p><p></p><p>The reason is Bitter Challenge is the ultimate in 'locking the barn door after the horses have fled' in terms of feats. Slowing AFTER the monster attacks one of your allies is hugely useless - how often does the monster do the attack-THEN move sequence? And because it lasts until the end of your next turn (not the monster's next turn) chances are most monsters won't ever take a slowed move action thanks to bitter challenge.</p><p></p><p>It's the WSG addition that makes the power anything other than bright red. Walking over and sending the misbehaving monster prone guarantees its next move action is spent standing up, and that it then gets to decide what to do while standing next to a defender and missing a move action to shift with. </p><p></p><p>Chances are he attacks you, which is exactly what you want. In my opinion it's very, very nice for the Chaladin, who lacks the mark punishment of Mighty Challenge. </p><p></p><p>Plus proning, if you get the timing right, can let quite a few of your allies attack with combat advantage, which can make it a lot easier to send that pesky elite to his grave. </p><p></p><p>If you don't want to be gamey, accept having a mostly dead feat until you pick up WSG <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Anyway, it all in all looks like a solid pally build, and people will like you.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5860253, member: 6684526"] If you're willing to accept being a little gamey, then I'd suggest dropping Bitter Challenge for virtually anything, and then the next time you get a feat retrain into the Bitter Challenge/WSG package. The reason is Bitter Challenge is the ultimate in 'locking the barn door after the horses have fled' in terms of feats. Slowing AFTER the monster attacks one of your allies is hugely useless - how often does the monster do the attack-THEN move sequence? And because it lasts until the end of your next turn (not the monster's next turn) chances are most monsters won't ever take a slowed move action thanks to bitter challenge. It's the WSG addition that makes the power anything other than bright red. Walking over and sending the misbehaving monster prone guarantees its next move action is spent standing up, and that it then gets to decide what to do while standing next to a defender and missing a move action to shift with. Chances are he attacks you, which is exactly what you want. In my opinion it's very, very nice for the Chaladin, who lacks the mark punishment of Mighty Challenge. Plus proning, if you get the timing right, can let quite a few of your allies attack with combat advantage, which can make it a lot easier to send that pesky elite to his grave. If you don't want to be gamey, accept having a mostly dead feat until you pick up WSG :P Anyway, it all in all looks like a solid pally build, and people will like you. [/QUOTE]
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