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<blockquote data-quote="Dr_Ruminahui" data-source="post: 5860797" data-attributes="member: 81104"><p>Now, I don't see it in your latest build, but I wanted to comment on Virtuous Recovery.</p><p></p><p>The chaladin in my campaign has Virtuous Recovery and has found it disappointing. In fact, he was talking about trading it out when we hit next level.</p><p></p><p>His 3 problems with it are that:</p><p></p><p>1. Its fiddly and he often forgets about it (to be fair, he doesn't like fiddly conditions and often forgets about interupt powers, etc.).</p><p></p><p>2. Its very situational. He often finds that he's healed right before his turn, which means that it doesn't get a chance to work as it goes away at the end of his next turn.</p><p></p><p>3. It really doesn't do very much (he has a very good wisdom, but at 15th level the amount of damage it prevents isn't very significant).</p><p></p><p>The first is a player issue, and may not be a problem with you. </p><p></p><p>The second is a group issue - in our group, everyone has a low initiative (pretty much everyone used dex as their dump stat), so its rare that monsters act between the players, making the power less useful. However, the better you make your iniative versus that of your healer, the more benefit you'll get from that feat - so it and the "wisdom for initiative" are a good combo. Additionally, having second wind as a minor (my chaladin is a tiefling, not a dwarf) also makes it more useful, as you can trigger it when you want in an encounter without giving up an attack.</p><p></p><p>The third issue is a level issue - it may well be one of those feats that's great at lower levels but eventually gets traded out.</p><p></p><p></p><p>Oh, and I saw someone asking what NADs were and I didn't see a response - they are <strong><u>N</u></strong>on <strong><u>A</u></strong>c <strong><u>D</u></strong>efences.</p><p></p><p>Oh, and Battlewise stacks with Improved Iniative... which may be useful to know in the future. Or other iniative boosting feats like Awareness and Quickdraw.</p></blockquote><p></p>
[QUOTE="Dr_Ruminahui, post: 5860797, member: 81104"] Now, I don't see it in your latest build, but I wanted to comment on Virtuous Recovery. The chaladin in my campaign has Virtuous Recovery and has found it disappointing. In fact, he was talking about trading it out when we hit next level. His 3 problems with it are that: 1. Its fiddly and he often forgets about it (to be fair, he doesn't like fiddly conditions and often forgets about interupt powers, etc.). 2. Its very situational. He often finds that he's healed right before his turn, which means that it doesn't get a chance to work as it goes away at the end of his next turn. 3. It really doesn't do very much (he has a very good wisdom, but at 15th level the amount of damage it prevents isn't very significant). The first is a player issue, and may not be a problem with you. The second is a group issue - in our group, everyone has a low initiative (pretty much everyone used dex as their dump stat), so its rare that monsters act between the players, making the power less useful. However, the better you make your iniative versus that of your healer, the more benefit you'll get from that feat - so it and the "wisdom for initiative" are a good combo. Additionally, having second wind as a minor (my chaladin is a tiefling, not a dwarf) also makes it more useful, as you can trigger it when you want in an encounter without giving up an attack. The third issue is a level issue - it may well be one of those feats that's great at lower levels but eventually gets traded out. Oh, and I saw someone asking what NADs were and I didn't see a response - they are [B][U]N[/U][/B]on [B][U]A[/U][/B]c [B][U]D[/U][/B]efences. Oh, and Battlewise stacks with Improved Iniative... which may be useful to know in the future. Or other iniative boosting feats like Awareness and Quickdraw. [/QUOTE]
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