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Paladin behavior question
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<blockquote data-quote="Celebrim" data-source="post: 6686970" data-attributes="member: 4937"><p>But is that the perspective of a lawful character?</p><p></p><p>In my experience, the hardest part of playing any lawful character for your average American is that you are so used to Individualism as a core unquestioned belief that they without thinking about it play characters that "follow the dictates of their own conscious", are first accountable to themselves and then (maybe) to others, whose beliefs are ultimately personal based on their own understanding and reading of the law, and so forth. And it's perfectly natural for such a person to think, "I'm alone here. I'm responsible. I have to make the decision by myself."</p><p></p><p>But I put forward that lawful people aren't used to behaving in that manner. Instead, they think: "I'm alone here. I can't be solely responsible. An important decision must be made collectively." And that mode of thinking is pervasive, even with decisions we would think should be made privately - like who should I marry (or even more to the point, who should I have sex with). </p><p></p><p>As for your point that paladins should have a physical written real world document summarizing the expectations of their code, I fully agree. I don't agree your example list of axioms and aphorisms for Bahamut constitutes such a code. In many cases, I have no clue what it means and what it mandates is very unclear and is very much subject to interpretation. Such aphorisms may well exist alongside some code to address what the spirit of the code is, and what the code is meant to accomplish, but in many cases it doesn't tell me what to do and as a player I'd be very uncomfortable with it if I thought that was the standard my behavior would be judged by. It's for the most part no better than a code that says, "Be good. Be lawful."</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6686970, member: 4937"] But is that the perspective of a lawful character? In my experience, the hardest part of playing any lawful character for your average American is that you are so used to Individualism as a core unquestioned belief that they without thinking about it play characters that "follow the dictates of their own conscious", are first accountable to themselves and then (maybe) to others, whose beliefs are ultimately personal based on their own understanding and reading of the law, and so forth. And it's perfectly natural for such a person to think, "I'm alone here. I'm responsible. I have to make the decision by myself." But I put forward that lawful people aren't used to behaving in that manner. Instead, they think: "I'm alone here. I can't be solely responsible. An important decision must be made collectively." And that mode of thinking is pervasive, even with decisions we would think should be made privately - like who should I marry (or even more to the point, who should I have sex with). As for your point that paladins should have a physical written real world document summarizing the expectations of their code, I fully agree. I don't agree your example list of axioms and aphorisms for Bahamut constitutes such a code. In many cases, I have no clue what it means and what it mandates is very unclear and is very much subject to interpretation. Such aphorisms may well exist alongside some code to address what the spirit of the code is, and what the code is meant to accomplish, but in many cases it doesn't tell me what to do and as a player I'd be very uncomfortable with it if I thought that was the standard my behavior would be judged by. It's for the most part no better than a code that says, "Be good. Be lawful." [/QUOTE]
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