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Paladin Behavior?
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<blockquote data-quote="Voadam" data-source="post: 1800915" data-attributes="member: 2209"><p>First off, yes, as a DM I would prefer to discard the alignment and code restrictions on the class. It sets up the potential conflict between DM and Player interpretations of both. It places the DM in the role of judging the paladin's actions instead of setting up the world for the party to adventure in. </p><p></p><p>If there is a disagreement between the Player and DM over what is acceptable behaviour this leads to ill will and players getting either in-game class powers docked or playing their characters in ways they don't want to, or feeling more restricted than necessary. Reasonable people can disagree over what constitutes violations of the code or evil actions. It is when you think you are playing a paladin right and the DM doesn't that serious ill will can be generated.</p><p></p><p>If the powers of the paladin class in D&D Diablo were actually workable I would consider it a superior paladin (Heroic paladin class appropriate menu of class powers with heroic knight order background but no mechanical roleplay restrictions) to the PH one (code and rule mechanic roleplay restrictions).</p><p></p><p>I would argue the paladin archetype and Schtick can be easily portrayed as a divine knightly champion. Viewing it as roleplay restrictions is also valid, but I think a poorer one for a game concept because of the possible moral interpretations conflicts.</p></blockquote><p></p>
[QUOTE="Voadam, post: 1800915, member: 2209"] First off, yes, as a DM I would prefer to discard the alignment and code restrictions on the class. It sets up the potential conflict between DM and Player interpretations of both. It places the DM in the role of judging the paladin's actions instead of setting up the world for the party to adventure in. If there is a disagreement between the Player and DM over what is acceptable behaviour this leads to ill will and players getting either in-game class powers docked or playing their characters in ways they don't want to, or feeling more restricted than necessary. Reasonable people can disagree over what constitutes violations of the code or evil actions. It is when you think you are playing a paladin right and the DM doesn't that serious ill will can be generated. If the powers of the paladin class in D&D Diablo were actually workable I would consider it a superior paladin (Heroic paladin class appropriate menu of class powers with heroic knight order background but no mechanical roleplay restrictions) to the PH one (code and rule mechanic roleplay restrictions). I would argue the paladin archetype and Schtick can be easily portrayed as a divine knightly champion. Viewing it as roleplay restrictions is also valid, but I think a poorer one for a game concept because of the possible moral interpretations conflicts. [/QUOTE]
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