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Paladin breaks word - appropriate atonement
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<blockquote data-quote="FreeTheSlaves" data-source="post: 3279629" data-attributes="member: 9952"><p>Okee dokee, some basic details.</p><p></p><p>*Some RttToEE Spoilers*</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>The heroes form a temporary alliance with an evil cult to destroy another stronger evil cult. The head of evil cult1 was about to sacrifice an innocent on an altar to bring favour for the expedition. The heroes weren't in a good position to resort to force to stop this and also they didn't want to derail a golden opportunity to destroy the more powerful cult. The Knight (my paladin) only just succeeded at using hurried diplomacy to avert the innocent sacrifice by promising to return with a sacrifice from the stronger cult...</p><p></p><p>Ideally, my Knight was going to grab some evil conjured creature of the stronger cult and return with that as a sacrifice. Hmmm, a bit dodgy eh?</p><p></p><p>The expedition succeeds beyond expectations but evil cult allies become unconstrained victors, slaying surrendering cultist mercenaries under a flag of truce. (A potential sacrifice amongst them - double dodgy?) So the alliance is cancelled then & there & they're told to depart. They recognise the heroes power and so reluctantly flee.</p><p></p><p>One prisoner is liberated from the strong evil cult but is broken and mutilated.</p><p></p><p>I had intended my Knight to return to the evil cult with the prisoner as the sacrifice but then immediately declared that oath fulfilled and then to swear another oath to liberate and protect their sacrificial prisoners. Which later struck me as 'legalese' sidestepping and also a needless risk to an innocent (incoming fireballs anyone?).</p><p></p><p>That all aside, the head of the original cult was wrathful at our treatment of her cultists and used a divination to plan a suitably deadly reception for us. Regardless, it was our (uniquely neutrally aligned) assassin that started hostilities first with a well placed death attack... Yeah, we're getting a bit of a rep for getting our retaliations in first.</p><p></p><p>Then all hell broke loose and before we knew it bodies were littered all over the place, with the head cultist amongst them. My Knight never fought, saw, or talked to her, he was busy battling a conjuror's summonings over there.</p><p></p><p>Right I think that about covers the basics. So as I see it he genuinely was going to return a sacrifice, but didn't. </p><p></p><p>(side issue - although given his intentions it may well should've been a bluff)</p><p></p><p>And after all this I'm thinking of having him consult a wise priestess and do an atonement. The new dm would no doubt appreciate some help so he can have this high priestess pinpoint the failing(s) and assign an appropriate mission so as my Knight can learn the error of his ways. </p><p></p><p>Btw, because this is mainly solo stuff it'll be handwaved as part of our downtime. We go heavy on downtime so this atonement could take up to a year or even be ongoing throughout his lifetime.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 3279629, member: 9952"] Okee dokee, some basic details. *Some RttToEE Spoilers* The heroes form a temporary alliance with an evil cult to destroy another stronger evil cult. The head of evil cult1 was about to sacrifice an innocent on an altar to bring favour for the expedition. The heroes weren't in a good position to resort to force to stop this and also they didn't want to derail a golden opportunity to destroy the more powerful cult. The Knight (my paladin) only just succeeded at using hurried diplomacy to avert the innocent sacrifice by promising to return with a sacrifice from the stronger cult... Ideally, my Knight was going to grab some evil conjured creature of the stronger cult and return with that as a sacrifice. Hmmm, a bit dodgy eh? The expedition succeeds beyond expectations but evil cult allies become unconstrained victors, slaying surrendering cultist mercenaries under a flag of truce. (A potential sacrifice amongst them - double dodgy?) So the alliance is cancelled then & there & they're told to depart. They recognise the heroes power and so reluctantly flee. One prisoner is liberated from the strong evil cult but is broken and mutilated. I had intended my Knight to return to the evil cult with the prisoner as the sacrifice but then immediately declared that oath fulfilled and then to swear another oath to liberate and protect their sacrificial prisoners. Which later struck me as 'legalese' sidestepping and also a needless risk to an innocent (incoming fireballs anyone?). That all aside, the head of the original cult was wrathful at our treatment of her cultists and used a divination to plan a suitably deadly reception for us. Regardless, it was our (uniquely neutrally aligned) assassin that started hostilities first with a well placed death attack... Yeah, we're getting a bit of a rep for getting our retaliations in first. Then all hell broke loose and before we knew it bodies were littered all over the place, with the head cultist amongst them. My Knight never fought, saw, or talked to her, he was busy battling a conjuror's summonings over there. Right I think that about covers the basics. So as I see it he genuinely was going to return a sacrifice, but didn't. (side issue - although given his intentions it may well should've been a bluff) And after all this I'm thinking of having him consult a wise priestess and do an atonement. The new dm would no doubt appreciate some help so he can have this high priestess pinpoint the failing(s) and assign an appropriate mission so as my Knight can learn the error of his ways. Btw, because this is mainly solo stuff it'll be handwaved as part of our downtime. We go heavy on downtime so this atonement could take up to a year or even be ongoing throughout his lifetime. [/QUOTE]
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