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<blockquote data-quote="RBolyar2" data-source="post: 5679619" data-attributes="member: 95658"><p>My issue with the dump stat is really 4e's emphasis on the fact that you are a "hero"... through you're quests, ect. you're expected to do really great... big... HUGE things... which is why they allow the stat arrays they allow (or the buy 22)... you're character is supposed to be superior to the normal human. I would expect any adventuring mage or wizard to at least have the strength of a normal man </p><p> </p><p>In previous editions I've played, namely 3 and 3e... depending on rules for rolling, I've had characters who've had significant flaws that I learned to RP with or around (with the help of having played some WoD games)... </p><p> </p><p>With 4e though, I really REALLY hate optimizing... I'm not looking to make the greatest character ever by using their simplified rules of: here are you're only 2 important stats, don't worry about the other stuff... but I also don't think it appropriate to have a fighter with below average intelligence... JUST because he's a fighter... or a paladin who has virtually no dexterity, ect. </p><p> </p><p>For the cleric I'm working with now (with the help of some fine folks on these very forums), I don't see any reason he shouldn't be at the very least, average at everything... and work up from there, even if it means he's not the most optimized character. </p><p> </p><p>Personally, I'd love to go back to the roll 4d6, keep the top 3 days... but I'm not sure 4e lends itself to that any longer (though I have rolled some epic characters in past editions, as well as some pretty crummy ones)</p><p> </p><p>I guess for me I look at the stats in a RPing sense. I also am not comfortable with making my cleric with 18 STR as that's not how I envisioned him, regardless of how that may affect his powers/abilities.</p></blockquote><p></p>
[QUOTE="RBolyar2, post: 5679619, member: 95658"] My issue with the dump stat is really 4e's emphasis on the fact that you are a "hero"... through you're quests, ect. you're expected to do really great... big... HUGE things... which is why they allow the stat arrays they allow (or the buy 22)... you're character is supposed to be superior to the normal human. I would expect any adventuring mage or wizard to at least have the strength of a normal man In previous editions I've played, namely 3 and 3e... depending on rules for rolling, I've had characters who've had significant flaws that I learned to RP with or around (with the help of having played some WoD games)... With 4e though, I really REALLY hate optimizing... I'm not looking to make the greatest character ever by using their simplified rules of: here are you're only 2 important stats, don't worry about the other stuff... but I also don't think it appropriate to have a fighter with below average intelligence... JUST because he's a fighter... or a paladin who has virtually no dexterity, ect. For the cleric I'm working with now (with the help of some fine folks on these very forums), I don't see any reason he shouldn't be at the very least, average at everything... and work up from there, even if it means he's not the most optimized character. Personally, I'd love to go back to the roll 4d6, keep the top 3 days... but I'm not sure 4e lends itself to that any longer (though I have rolled some epic characters in past editions, as well as some pretty crummy ones) I guess for me I look at the stats in a RPing sense. I also am not comfortable with making my cleric with 18 STR as that's not how I envisioned him, regardless of how that may affect his powers/abilities. [/QUOTE]
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