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Paladin Design Goals ... WotC Blog
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<blockquote data-quote="JamesonCourage" data-source="post: 5914453" data-attributes="member: 6668292"><p>Just chiming in to say that I've always seen the Paladin as Lawful Good by necessity. That is, their code is so inherently tied to Good that the very fabric of Goodness itself gifts them their supernatural abilities. Yes, they may follow a god, but all of that falls short of their unwavering commitment to Good, not by any god. <em>This</em> is what separates them from a Cleric, in design. A Cleric is the holy warrior of a god, while a Paladin is chosen by the fabric of Good itself to champion it, as long as he follows a specific code.</p><p></p><p>But, that's always been my take, and that's why this article set off a "DO NOT WANT" alarm in my head as I read the first point. Not only are they mucking with my conception of the D&D Paladin, but they're not even starting from a good point, in my eyes. Not only does he not need to be Lawful Good (which I realize I'm in the minority on), but he first and foremost follows a god's teachings. That's what the D&D Cleric is for, not the Paladin. To me, at least.</p><p></p><p>But, the Paladin has always been my favorite class, ever since I was a kid. Love the Lawful Good Knight archetype, and always will, and I strongly dislike the idea of non-LG Paladins. And, before we go there, yes, I could make my Paladin Lawful Good, but the fact that I might run into another Evil "Paladin" sometime would bug me to no end. It devalues what the name and class means to me, personally. And, yes, before we go <em>there</em>, I could rule that you can only be LG if you're a Paladin if I'm running the game. But, (1) Oberoni Fallacy, (2) I will probably be playing in 5e, not running it, and (3) Contingent on thoughtful design, others could just as easily house rule that Paladins don't need to be LG or follow the same code.</p><p></p><p>Either way, one of us is house ruling, tweaking "dials", or whatever. I would rather see Paladin be my vision, obviously, but I'm in no way demanding it. I think we'd all like to see our views be prominent, accepted, and well done. That's just where I'm at, though I do note I'm probably in the minority. But hey, just voicing where I part from the current design. Even if they keep "any alignment" as an option, they really should focus on the ideals or code of the Paladin, not the god. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5914453, member: 6668292"] Just chiming in to say that I've always seen the Paladin as Lawful Good by necessity. That is, their code is so inherently tied to Good that the very fabric of Goodness itself gifts them their supernatural abilities. Yes, they may follow a god, but all of that falls short of their unwavering commitment to Good, not by any god. [I]This[/I] is what separates them from a Cleric, in design. A Cleric is the holy warrior of a god, while a Paladin is chosen by the fabric of Good itself to champion it, as long as he follows a specific code. But, that's always been my take, and that's why this article set off a "DO NOT WANT" alarm in my head as I read the first point. Not only are they mucking with my conception of the D&D Paladin, but they're not even starting from a good point, in my eyes. Not only does he not need to be Lawful Good (which I realize I'm in the minority on), but he first and foremost follows a god's teachings. That's what the D&D Cleric is for, not the Paladin. To me, at least. But, the Paladin has always been my favorite class, ever since I was a kid. Love the Lawful Good Knight archetype, and always will, and I strongly dislike the idea of non-LG Paladins. And, before we go there, yes, I could make my Paladin Lawful Good, but the fact that I might run into another Evil "Paladin" sometime would bug me to no end. It devalues what the name and class means to me, personally. And, yes, before we go [I]there[/I], I could rule that you can only be LG if you're a Paladin if I'm running the game. But, (1) Oberoni Fallacy, (2) I will probably be playing in 5e, not running it, and (3) Contingent on thoughtful design, others could just as easily house rule that Paladins don't need to be LG or follow the same code. Either way, one of us is house ruling, tweaking "dials", or whatever. I would rather see Paladin be my vision, obviously, but I'm in no way demanding it. I think we'd all like to see our views be prominent, accepted, and well done. That's just where I'm at, though I do note I'm probably in the minority. But hey, just voicing where I part from the current design. Even if they keep "any alignment" as an option, they really should focus on the ideals or code of the Paladin, not the god. As always, play what you like :) [/QUOTE]
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