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Paladin Design Goals ... WotC Blog
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<blockquote data-quote="Hautamaki" data-source="post: 5915492" data-attributes="member: 42219"><p>I said it in the other thread too.</p><p></p><p>In my perfect world, the Paladin is a prestige class for those who multi-class fighter/cleric and who worship a particular lawful-good deity. For fighter/clerics who worship other deities, there should be other similar prestige classes available. In my campaign this includes Rangers for fighter/clerics of the nature deity, Blackguards and Dreadlords for some of the evil deities, and Warrior Priests of other various and sundry deities as well.</p><p></p><p>These prestige classes all have a unique and flavorful mechanic of their own but since they are only a prestige class much of the character's makeup is coming from their original fighter/cleric base. I just don't feel that there's enough unique to Paladins (or Rangers for that matter) to do the heavy lifting of creating an entirely new class. For the most part these classes are just subclasses or combination classes with only just enough unique mechanics and fluff to justify a prestige class.</p><p></p><p>Edit:</p><p></p><p>All this said, if WotC actually do come up with enough unique mechanics and fluff to justify a whole new class, I wouldn't be opposed to it. They haven't done so in previous editions of the game though imo. But there have been some interesting ideas in this thread. For example;</p><p></p><p>-Fluff wise, Paladins don't worship any one deity in particular and don't proselytize their religion as clerics do; rather they worship the 'force of good' (sort of how druids worship the 'force of nature') and their primary method of worship is by destroying evil wherever it can be found. Paladins hate evil even more than they love goodness. Of all classes, Paladins are the most likely to make a heroic self-sacrifice/suicide mission.</p><p></p><p>-Mechanically, Paladins differ from fighters in that their unique abilities are purely offensive and even self-sacrificing in the quest to destroy evil. They differ from clerics in that they do not buff party members, but only themselves. Paladins are pure offensive, avenger types rather than defender or buffing types. </p><p></p><p>-I like the idea, both fluffwise and mechanically that at really high level Paladins transcend mortality and take on angelic outsider type qualities, such as wings, a halo, etc.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5915492, member: 42219"] I said it in the other thread too. In my perfect world, the Paladin is a prestige class for those who multi-class fighter/cleric and who worship a particular lawful-good deity. For fighter/clerics who worship other deities, there should be other similar prestige classes available. In my campaign this includes Rangers for fighter/clerics of the nature deity, Blackguards and Dreadlords for some of the evil deities, and Warrior Priests of other various and sundry deities as well. These prestige classes all have a unique and flavorful mechanic of their own but since they are only a prestige class much of the character's makeup is coming from their original fighter/cleric base. I just don't feel that there's enough unique to Paladins (or Rangers for that matter) to do the heavy lifting of creating an entirely new class. For the most part these classes are just subclasses or combination classes with only just enough unique mechanics and fluff to justify a prestige class. Edit: All this said, if WotC actually do come up with enough unique mechanics and fluff to justify a whole new class, I wouldn't be opposed to it. They haven't done so in previous editions of the game though imo. But there have been some interesting ideas in this thread. For example; -Fluff wise, Paladins don't worship any one deity in particular and don't proselytize their religion as clerics do; rather they worship the 'force of good' (sort of how druids worship the 'force of nature') and their primary method of worship is by destroying evil wherever it can be found. Paladins hate evil even more than they love goodness. Of all classes, Paladins are the most likely to make a heroic self-sacrifice/suicide mission. -Mechanically, Paladins differ from fighters in that their unique abilities are purely offensive and even self-sacrificing in the quest to destroy evil. They differ from clerics in that they do not buff party members, but only themselves. Paladins are pure offensive, avenger types rather than defender or buffing types. -I like the idea, both fluffwise and mechanically that at really high level Paladins transcend mortality and take on angelic outsider type qualities, such as wings, a halo, etc. [/QUOTE]
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