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Paladin Design Goals ... WotC Blog
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<blockquote data-quote="howandwhy99" data-source="post: 5915609" data-attributes="member: 3192"><p>I'm really quite impressed with this blog post. It hits many of the unique elements that define paladins and paladinhood. Comments follow:</p><p></p><p>1. I get the desire to have paladins as more than Lawful Good. They might want to think about using different terms by alignment and bring back names like Anti-Paladin or named deities like Paladin of Zeus. </p><p></p><p>This is a great 1st point though and a good place to start. If the aesthetic lifestyles, I'm guessing a Theme here, is the default, perhaps it gives more bonuses for not being able to own or use great wealth? </p><p></p><p>2. Do abide by one's code it helps to have the divine ability to detect how everything else lines up according to it. We use at-will Detect Alignment, which is sort of like searching for secret doors as the Paladin must purposefully choose to use it (though ours works on everything). It isn't always on. It requires concentration and that takes up a certain action resource in the action economy. </p><p></p><p>3. Fear immunity is a more recent development for paladins, but I can get behind it. However, does that mean no Morale rolls for NPC paladins? What do you think? Selflessness could mean tithing or the divine powers that give aid to others. I'm not sure. Those fall more under #4 anyways. </p><p></p><p>For the other powers, the bonus to saving throws, immunity to all disease, and continuous Protection from Evil are all about being divinely chosen. The "holy avenger" is holy weapon, so it is a highly class specific magic item, which wasn't always unheard of. They definitely rated as more valuable when in the hands of a paladin. </p><p></p><p>4. "Spent stamina", what do you think of this folks?</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5915609, member: 3192"] I'm really quite impressed with this blog post. It hits many of the unique elements that define paladins and paladinhood. Comments follow: 1. I get the desire to have paladins as more than Lawful Good. They might want to think about using different terms by alignment and bring back names like Anti-Paladin or named deities like Paladin of Zeus. This is a great 1st point though and a good place to start. If the aesthetic lifestyles, I'm guessing a Theme here, is the default, perhaps it gives more bonuses for not being able to own or use great wealth? 2. Do abide by one's code it helps to have the divine ability to detect how everything else lines up according to it. We use at-will Detect Alignment, which is sort of like searching for secret doors as the Paladin must purposefully choose to use it (though ours works on everything). It isn't always on. It requires concentration and that takes up a certain action resource in the action economy. 3. Fear immunity is a more recent development for paladins, but I can get behind it. However, does that mean no Morale rolls for NPC paladins? What do you think? Selflessness could mean tithing or the divine powers that give aid to others. I'm not sure. Those fall more under #4 anyways. For the other powers, the bonus to saving throws, immunity to all disease, and continuous Protection from Evil are all about being divinely chosen. The "holy avenger" is holy weapon, so it is a highly class specific magic item, which wasn't always unheard of. They definitely rated as more valuable when in the hands of a paladin. 4. "Spent stamina", what do you think of this folks? [/QUOTE]
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