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Paladin Design Goals ... WotC Blog
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<blockquote data-quote="Baron Von Mandrick" data-source="post: 5915771" data-attributes="member: 3269"><p>In my ideal world -</p><p></p><p>Gods of any alignment could have holy warriors. But Paladins would have to be Lawful Good.</p><p></p><p>Bad Analogy Time - </p><p></p><p>If it's an rpg based on modern times, one person plays a class called "champion of community service": his character has abilities that help him get laws passed to help the poor, under represented, and develop poor communities with education etc.</p><p></p><p>Another type of character is "champion of mega-corporations": that character has skills that help them get laws passed that help corporations be profitable, get their products out, and protect and benefit the investors. </p><p></p><p>Both characters are champions. One helps the poor and under privileged, the other helps those that employ people, and puts out useful products.</p><p></p><p>But they aren't the same thing. It seems to me like the people who want any holy warrior to be a paladin regardless of alignment want to be a champion of mega-corporations but be able to have the same powers and skills that a champion of community service has.</p><p></p><p>They just aren't the same. They both serve a valuable role in the game, and have a place in the game, but they aren't the same thing. To me Paladins are Lawful Good, and exemplify that goodness. That's what makes them a Paladin. They are defenders of the poor, and defenseless. They have to have a strict lawful good code in order to highlight and show that goodness. To get away from that removes what makes them a paladin.</p><p></p><p>I'm fine with people having different opinions and disagreeing with me, but that's how I see it, and I would love to the game to reflect that just like others would love to have the game not have those restrictions.</p></blockquote><p></p>
[QUOTE="Baron Von Mandrick, post: 5915771, member: 3269"] In my ideal world - Gods of any alignment could have holy warriors. But Paladins would have to be Lawful Good. Bad Analogy Time - If it's an rpg based on modern times, one person plays a class called "champion of community service": his character has abilities that help him get laws passed to help the poor, under represented, and develop poor communities with education etc. Another type of character is "champion of mega-corporations": that character has skills that help them get laws passed that help corporations be profitable, get their products out, and protect and benefit the investors. Both characters are champions. One helps the poor and under privileged, the other helps those that employ people, and puts out useful products. But they aren't the same thing. It seems to me like the people who want any holy warrior to be a paladin regardless of alignment want to be a champion of mega-corporations but be able to have the same powers and skills that a champion of community service has. They just aren't the same. They both serve a valuable role in the game, and have a place in the game, but they aren't the same thing. To me Paladins are Lawful Good, and exemplify that goodness. That's what makes them a Paladin. They are defenders of the poor, and defenseless. They have to have a strict lawful good code in order to highlight and show that goodness. To get away from that removes what makes them a paladin. I'm fine with people having different opinions and disagreeing with me, but that's how I see it, and I would love to the game to reflect that just like others would love to have the game not have those restrictions. [/QUOTE]
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