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Paladin. Disappointing
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<blockquote data-quote="Xath" data-source="post: 4078655" data-attributes="member: 17040"><p>Disclaimer: I havn't read the entire thread yet because I'm trying to compile some more news from D&D Experience. </p><p></p><p>That being said, I've played quite a few of the classes and so far, the paladin is my favorite. I was able to introduce a magic item (a Frost Warhammer +1) into the game, and the GM said my Paladin was proficient. So #1, I got to deal a base d10 instead of a d6. (Who knows if that's actually allowed? I just went off of what the GM said). </p><p></p><p>Anyway, it rocked. The paladin had the highest AC, and I was able to save and soak alot of the hits that were meant for other characters. The paladin's challenge ability is probably the single best ability I've come across. You challenge a creature, and if it makes an attack that doesn't include you, it automatically takes 8 points of damage. This came in super-handy. </p><p></p><p>One of my other attacks also gave me a bonus to damage if I attacked a creature I had challenged. </p><p></p><p>As for the lay on hands ability, it's still really useful. The healing surges are nice, but you can only use a healing surge once per encounter during combat, as part of your Second Wind. So, if anyone needs to heal more than once in a combat, they have to rely on the cleric or the Paladin's Lay on Hands ability.</p></blockquote><p></p>
[QUOTE="Xath, post: 4078655, member: 17040"] Disclaimer: I havn't read the entire thread yet because I'm trying to compile some more news from D&D Experience. That being said, I've played quite a few of the classes and so far, the paladin is my favorite. I was able to introduce a magic item (a Frost Warhammer +1) into the game, and the GM said my Paladin was proficient. So #1, I got to deal a base d10 instead of a d6. (Who knows if that's actually allowed? I just went off of what the GM said). Anyway, it rocked. The paladin had the highest AC, and I was able to save and soak alot of the hits that were meant for other characters. The paladin's challenge ability is probably the single best ability I've come across. You challenge a creature, and if it makes an attack that doesn't include you, it automatically takes 8 points of damage. This came in super-handy. One of my other attacks also gave me a bonus to damage if I attacked a creature I had challenged. As for the lay on hands ability, it's still really useful. The healing surges are nice, but you can only use a healing surge once per encounter during combat, as part of your Second Wind. So, if anyone needs to heal more than once in a combat, they have to rely on the cleric or the Paladin's Lay on Hands ability. [/QUOTE]
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