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Paladin. Disappointing
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<blockquote data-quote="Elder-Basilisk" data-source="post: 4078952" data-attributes="member: 3146"><p>It is not remotely the same. To be blunt, the previous archetype of the fighter was hitting monsters. The primary role of the current fighter is to get hit by them.</p><p></p><p>Old skool: The fighters attack and kill the monsters (unless there's a whole bunch of monsters in which case the wizard fireballs them).</p><p>New skool: the fighters stick to the monsters and force the monsters to attack them (even though the monsters would much rather attack other party members who are actual threats to them) and the strikers kill the monsters.</p><p></p><p>It's a complete change in archetypes.</p><p></p><p>If the current statblock is any indication, the fighter is actually not very good at hitting monsters. She can't "smack fools around" except once per day (just like everyone else). She has some decent opportunity attack related powers, but the new cleave is a joke. When a 1st level kobold has 27 hit points (see the preview on the front page of ENWorld), doing 3 points of damage to an adjacent enemy when you hit with your main attack is not going to add up very quickly.</p><p></p><p></p><p></p><p>snip.</p><p></p><p></p><p></p><p>Interesting. When I look at the fighter posted, I see nothing but defender and that is the essence of the complaint. The fighter archetype, up until this point has included the role of striker. It seems to me that it no longer does. Hopefully there will be some other fighter powers that actually enable fighters to hit reliably and do more damage. I am going to REALLY dislike the game if the only guys who get to do damage are either A. hiding in the back and using bows or wands or B. sneaking up in leather and wielding a dagger. If the fighter can't pick up a longsword (or greatsword) and kick some ass, the game isn't D&D.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 4078952, member: 3146"] It is not remotely the same. To be blunt, the previous archetype of the fighter was hitting monsters. The primary role of the current fighter is to get hit by them. Old skool: The fighters attack and kill the monsters (unless there's a whole bunch of monsters in which case the wizard fireballs them). New skool: the fighters stick to the monsters and force the monsters to attack them (even though the monsters would much rather attack other party members who are actual threats to them) and the strikers kill the monsters. It's a complete change in archetypes. If the current statblock is any indication, the fighter is actually not very good at hitting monsters. She can't "smack fools around" except once per day (just like everyone else). She has some decent opportunity attack related powers, but the new cleave is a joke. When a 1st level kobold has 27 hit points (see the preview on the front page of ENWorld), doing 3 points of damage to an adjacent enemy when you hit with your main attack is not going to add up very quickly. snip. Interesting. When I look at the fighter posted, I see nothing but defender and that is the essence of the complaint. The fighter archetype, up until this point has included the role of striker. It seems to me that it no longer does. Hopefully there will be some other fighter powers that actually enable fighters to hit reliably and do more damage. I am going to REALLY dislike the game if the only guys who get to do damage are either A. hiding in the back and using bows or wands or B. sneaking up in leather and wielding a dagger. If the fighter can't pick up a longsword (or greatsword) and kick some ass, the game isn't D&D. [/QUOTE]
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