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Paladin. Disappointing
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<blockquote data-quote="Kordeth" data-source="post: 4078997" data-attributes="member: 5036"><p>That might be a valid point, except that the fighter is <em>still hitting stuff</em> while he's forcing the monsters to attack him. Frankly, I just don't see how you can call a +6 o hit and 1d10+5 damage, <em>plus</em> knocking monsters around the battlefield or smacking two critters at once, is anything other than a respectable damage output. Sure, the strikers may be able to do pinpoint damage that's higher, but that's a far cry from "fighters stand around and wait for the strikers to kill stuff." </p><p></p><p>Consider the humble kobold: The fighter hits on a 9 or better, inflicting 1d10+5 damage. That's a 60% chance to hit for an average damage of 10.5. On average, then, it takes her four rounds to kill the kobold, if I'm doing the math correctly.</p><p></p><p>The warlock, with her Curse, hits on an 11 or better (10 or better if she's closest to the kobold) and inflicts an average of 13 damage. She kills the kobold in...just about four rounds too. Without the curse or the Prime Target, her time to kill drops to 5 rounds.</p><p></p><p>The ranger...okay, the ranger kicks some butt here. He hits on a 5 or better and hits for 14 damage. He's got a good shot at dropping the critter in two rounds, but averages out to three rounds.</p><p></p><p></p><p></p><p>The strikers lead in damage and kill time, but not by much, and I really don't think the numbers bear out "fighters aren't good at killing things." Also remember that both of the fighter's at-will powers let her do other stuff too--the strikers are doing nothing but straight damage, the fighter is pushing monsters one square or stinging their friends.</p><p></p><p></p><p></p><p>Erm, Iron Tide at-will power to push monsters one square per hit? That qualifies as "smacking fools around" in my book.</p><p></p><p></p><p></p><p>I'm guessing you missed the reveal that "minion" class critters die if they take <em>any</em> hp damage, huh? Because automatically killing one guy because I hit his buddy seems pretty sweet to me.</p><p></p><p></p><p></p><p>Really, I've never seen this. Fighters have always been stuck with weapon damage + Strength + specialization, which even at low levels was quickly eclipsed by magic, backstabs, and the like.</p><p></p><p></p><p></p><p>Once again, I think if you look at the math you'll find the fighter is a pretty decent damage dealer--and we're looking at a weapon-and-shield build fighter. I imagine if we see a fighter who focuses on greatsword or greataxe combat we'll see rather more damage output.</p></blockquote><p></p>
[QUOTE="Kordeth, post: 4078997, member: 5036"] That might be a valid point, except that the fighter is [i]still hitting stuff[/i] while he's forcing the monsters to attack him. Frankly, I just don't see how you can call a +6 o hit and 1d10+5 damage, [i]plus[/i] knocking monsters around the battlefield or smacking two critters at once, is anything other than a respectable damage output. Sure, the strikers may be able to do pinpoint damage that's higher, but that's a far cry from "fighters stand around and wait for the strikers to kill stuff." Consider the humble kobold: The fighter hits on a 9 or better, inflicting 1d10+5 damage. That's a 60% chance to hit for an average damage of 10.5. On average, then, it takes her four rounds to kill the kobold, if I'm doing the math correctly. The warlock, with her Curse, hits on an 11 or better (10 or better if she's closest to the kobold) and inflicts an average of 13 damage. She kills the kobold in...just about four rounds too. Without the curse or the Prime Target, her time to kill drops to 5 rounds. The ranger...okay, the ranger kicks some butt here. He hits on a 5 or better and hits for 14 damage. He's got a good shot at dropping the critter in two rounds, but averages out to three rounds. The strikers lead in damage and kill time, but not by much, and I really don't think the numbers bear out "fighters aren't good at killing things." Also remember that both of the fighter's at-will powers let her do other stuff too--the strikers are doing nothing but straight damage, the fighter is pushing monsters one square or stinging their friends. Erm, Iron Tide at-will power to push monsters one square per hit? That qualifies as "smacking fools around" in my book. I'm guessing you missed the reveal that "minion" class critters die if they take [i]any[/i] hp damage, huh? Because automatically killing one guy because I hit his buddy seems pretty sweet to me. Really, I've never seen this. Fighters have always been stuck with weapon damage + Strength + specialization, which even at low levels was quickly eclipsed by magic, backstabs, and the like. Once again, I think if you look at the math you'll find the fighter is a pretty decent damage dealer--and we're looking at a weapon-and-shield build fighter. I imagine if we see a fighter who focuses on greatsword or greataxe combat we'll see rather more damage output. [/QUOTE]
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