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Paladin. Disappointing
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<blockquote data-quote="Ruin Explorer" data-source="post: 4080454" data-attributes="member: 18"><p>Whilst your apparently desperate need to insult me is somewhat humourous, it's not a lack of imagination that's my problem, I'm afraid.</p><p></p><p>I already said, if you read my post, that an ability that affected enemies ADJACENT to the Fighter would make sense, because it could represent what you described. Did you not read that?</p><p></p><p>What makes NO SENSE is being able to give an enemy who is:</p><p></p><p>1) Unaware of the Fighter.</p><p></p><p>2) Not adjacent to the Fighter.</p><p></p><p>3) Completely brainless</p><p></p><p>A significant penalty or forfeit.</p><p></p><p>Screaming that you're going to bloodily murder a certain Wizard from across the room - Yes, this could be off-putting. To a humanoid, sane opponent who is aware of you and you make some kind of "CHA attack" against. Hitting someone so hard that they continue to worry about you to the point of it being off-putting, makes sense. With a humanoid, sane, pain-feeling opponent.</p><p></p><p>Love-tapping a dragon who then flies out of the room and who you CANNOT even get to, and still penalising him? Doesn't make sense.</p><p></p><p>Doing any of these things to a formless, brainless enemy, or an utterly fearless one possessed of extreme strength (not uncommon in D&D)? Makes no sense.</p><p></p><p>No amount of "imagination" will solve these sort of problem. Only willingness to ignore them gets rid of them. Some people are happy to ignore any kind of crazy wierdness if it makes for a "better" game, some aren't, or feel that it doesn't actually make for a "better" game, per se. Anyway, I suggest you read my post again, it seems like you missed most of it.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 4080454, member: 18"] Whilst your apparently desperate need to insult me is somewhat humourous, it's not a lack of imagination that's my problem, I'm afraid. I already said, if you read my post, that an ability that affected enemies ADJACENT to the Fighter would make sense, because it could represent what you described. Did you not read that? What makes NO SENSE is being able to give an enemy who is: 1) Unaware of the Fighter. 2) Not adjacent to the Fighter. 3) Completely brainless A significant penalty or forfeit. Screaming that you're going to bloodily murder a certain Wizard from across the room - Yes, this could be off-putting. To a humanoid, sane opponent who is aware of you and you make some kind of "CHA attack" against. Hitting someone so hard that they continue to worry about you to the point of it being off-putting, makes sense. With a humanoid, sane, pain-feeling opponent. Love-tapping a dragon who then flies out of the room and who you CANNOT even get to, and still penalising him? Doesn't make sense. Doing any of these things to a formless, brainless enemy, or an utterly fearless one possessed of extreme strength (not uncommon in D&D)? Makes no sense. No amount of "imagination" will solve these sort of problem. Only willingness to ignore them gets rid of them. Some people are happy to ignore any kind of crazy wierdness if it makes for a "better" game, some aren't, or feel that it doesn't actually make for a "better" game, per se. Anyway, I suggest you read my post again, it seems like you missed most of it. [/QUOTE]
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