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Paladin. Disappointing
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<blockquote data-quote="Kraydak" data-source="post: 4080864" data-attributes="member: 12306"><p>*snark mode on*</p><p></p><p>So, a paladin's greatest offense is when he isn't getting attacked. A paladin's defenses are (roughly) comparable to non-defenders against marked foes (-2 to hit). Think, what other advantage do defenders get? Extra healing surges! Paladins do striker like damage by debuffing multiple foes at once, and fulfill the defender role through turning *other* party members into defenders by buffing their defences and then giving them extra healing surges with lay-on-hands! It's brilliant!</p><p></p><p>*snark mode off*</p><p></p><p>I'm really not seeing any way to fix the thematic issue here. Unless the paladin class has strong abilities to restrict their opponent's movement later on in the class (and I'm guessing not as that seems to be the fighter's shtick), forcing the paladin to move towards/attack/generically do threatening things to an opponent restricts him to marking a single foe (if the enemies are mobile and don't stay clumped, and they have little reason to stay clumped). It also doesn't fix the potential work-around of a paladin shooting marked foes to maintain the mark (it's an attack!). As an added bonus for such a work-around, no shooting into melee penalty, and friendlies don't provide cover. *If* (conflicting reports) this issue only just arose, I'm predicting a nerfed-into-uselessness paladin, or coward-paladin tactics being just one of those 4e things.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 4080864, member: 12306"] *snark mode on* So, a paladin's greatest offense is when he isn't getting attacked. A paladin's defenses are (roughly) comparable to non-defenders against marked foes (-2 to hit). Think, what other advantage do defenders get? Extra healing surges! Paladins do striker like damage by debuffing multiple foes at once, and fulfill the defender role through turning *other* party members into defenders by buffing their defences and then giving them extra healing surges with lay-on-hands! It's brilliant! *snark mode off* I'm really not seeing any way to fix the thematic issue here. Unless the paladin class has strong abilities to restrict their opponent's movement later on in the class (and I'm guessing not as that seems to be the fighter's shtick), forcing the paladin to move towards/attack/generically do threatening things to an opponent restricts him to marking a single foe (if the enemies are mobile and don't stay clumped, and they have little reason to stay clumped). It also doesn't fix the potential work-around of a paladin shooting marked foes to maintain the mark (it's an attack!). As an added bonus for such a work-around, no shooting into melee penalty, and friendlies don't provide cover. *If* (conflicting reports) this issue only just arose, I'm predicting a nerfed-into-uselessness paladin, or coward-paladin tactics being just one of those 4e things. [/QUOTE]
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