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Paladin. Disappointing
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<blockquote data-quote="VannATLC" data-source="post: 4081182" data-attributes="member: 60935"><p>Woooah Nellie.</p><p></p><p>I understand where you are coming from, however..</p><p></p><p>If the creature *escapes* or runs away, or closes a door and hides, then it is, for the moment, out of combat. It should be presenting no active threat to the squishes under the Paladin's protection. I'm fine with allowing a Mark to dissolve under those circumstances. </p><p></p><p>Edit: The mark is not designed to force a creature to stay in play, or threatening. It is designed to ensure that it attacks only the paladin without incurring damage itself.</p><p>Even then, the -2 is probably nastier than the damage, even a kobold takes 4 rounds to die from that kind of damage. (I presume it scales with level, in some fashion.)</p><p></p><p>Or even if the creature successfully deludes the Paladin into thinking that is what is happening.</p><p></p><p>I see the mark as an extension of will through divine forces, supernatural in origin, but granting the Paladin no extrasensory perception. I think the current implementation is decidely broken, and that LoS, as you've said, is probably also broken.</p><p></p><p>I would do one of 2 things.</p><p></p><p>Adjust it to as I've said above, LoE, 10 Aura range.</p><p></p><p>Or, make it require the marked creature to seek out and engage the Paladin, or suffer retribution.</p><p></p><p>That last is quite powerful, I feel, but more in the spirit of what these abilities are intended to achieve.</p></blockquote><p></p>
[QUOTE="VannATLC, post: 4081182, member: 60935"] Woooah Nellie. I understand where you are coming from, however.. If the creature *escapes* or runs away, or closes a door and hides, then it is, for the moment, out of combat. It should be presenting no active threat to the squishes under the Paladin's protection. I'm fine with allowing a Mark to dissolve under those circumstances. Edit: The mark is not designed to force a creature to stay in play, or threatening. It is designed to ensure that it attacks only the paladin without incurring damage itself. Even then, the -2 is probably nastier than the damage, even a kobold takes 4 rounds to die from that kind of damage. (I presume it scales with level, in some fashion.) Or even if the creature successfully deludes the Paladin into thinking that is what is happening. I see the mark as an extension of will through divine forces, supernatural in origin, but granting the Paladin no extrasensory perception. I think the current implementation is decidely broken, and that LoS, as you've said, is probably also broken. I would do one of 2 things. Adjust it to as I've said above, LoE, 10 Aura range. Or, make it require the marked creature to seek out and engage the Paladin, or suffer retribution. That last is quite powerful, I feel, but more in the spirit of what these abilities are intended to achieve. [/QUOTE]
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