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*Pathfinder & Starfinder
Paladin Divine Challenge Fixed
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<blockquote data-quote="FourthBear" data-source="post: 4082115" data-attributes="member: 55846"><p>It does strongly encourage the monster to attack the paladin, as it should. As long as they make rules that prevent the "mark and run" stuff, it might not suffer from no save. </p><p></p><p>As to the "mark an ally with a lesser mark to overwrite a greater enemy mark", we'll have to see. Of the marking mechanisms we've seen, the paladin's are divine and I suspect will be verboten to place on allies, since I think it's pretty clearly a violation of the intention of the divine power. The fighter's combat challenge to mark an enemy requires them to actually attack that enemy, so the fighter would have to attack an ally to do so, using up a standard action to do so, beyond the basic attack.</p><p></p><p>I do think it may be a bit funky to have martial marks interfering divine marks, but I can certainly see the potential game reasons for doing so. I would say it's pretty decent genre simulation for the "Stay back, he's mine!" moments. While I like group tactics, I'm not too fond on dog piling on single enemies.</p></blockquote><p></p>
[QUOTE="FourthBear, post: 4082115, member: 55846"] It does strongly encourage the monster to attack the paladin, as it should. As long as they make rules that prevent the "mark and run" stuff, it might not suffer from no save. As to the "mark an ally with a lesser mark to overwrite a greater enemy mark", we'll have to see. Of the marking mechanisms we've seen, the paladin's are divine and I suspect will be verboten to place on allies, since I think it's pretty clearly a violation of the intention of the divine power. The fighter's combat challenge to mark an enemy requires them to actually attack that enemy, so the fighter would have to attack an ally to do so, using up a standard action to do so, beyond the basic attack. I do think it may be a bit funky to have martial marks interfering divine marks, but I can certainly see the potential game reasons for doing so. I would say it's pretty decent genre simulation for the "Stay back, he's mine!" moments. While I like group tactics, I'm not too fond on dog piling on single enemies. [/QUOTE]
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Paladin Divine Challenge Fixed
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