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Paladin Divine Challenge Fixed
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<blockquote data-quote="KarinsDad" data-source="post: 4082122" data-attributes="member: 2011"><p>Even difficult terrain has ways around it. Fly, tumble, teleport (with the many ways 1st level PCs can teleport in 4E).</p><p></p><p>Marks don't. If one is Marked (to our knowledge), there is no way to get rid of it shy of killing the marker (or putting a different mark on the target). This is not like flank. This is not like difficult terrain.</p><p></p><p>The fire aura of a creature still has a defense. It just is, but the proper spell avoids it.</p><p></p><p></p><p>Powers in the game should not adversely affect opponents without a defense.</p><p></p><p>We are not talking about things that just are. We are talking about attacks. A mark is an attack. That's the bottom line. It is one opponent hindering the target in some way without a defense or opposed roll. Sorry, but attacks should have defenses. They should not be unavoidable.</p><p></p><p>Quite frankly, I consider this a flaw in the game system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4082122, member: 2011"] Even difficult terrain has ways around it. Fly, tumble, teleport (with the many ways 1st level PCs can teleport in 4E). Marks don't. If one is Marked (to our knowledge), there is no way to get rid of it shy of killing the marker (or putting a different mark on the target). This is not like flank. This is not like difficult terrain. The fire aura of a creature still has a defense. It just is, but the proper spell avoids it. Powers in the game should not adversely affect opponents without a defense. We are not talking about things that just are. We are talking about attacks. A mark is an attack. That's the bottom line. It is one opponent hindering the target in some way without a defense or opposed roll. Sorry, but attacks should have defenses. They should not be unavoidable. Quite frankly, I consider this a flaw in the game system. [/QUOTE]
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