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Paladin Divine Challenge
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<blockquote data-quote="PallidPatience" data-source="post: 4373231" data-attributes="member: 16932"><p>All right, so most people agree that the Divine Challenge RAW allows a paladin to mark a single target for an encounter (or its life), as long as he continues to attack that target. They also agree that the Divine Challenge damage is applied only the first time that a creature moves away from or attacks a different target than the paladin.</p><p></p><p>Unfortunately, this severely cripples the paladin as a defender when compared to a fighter, who is capable of marking as many creatures as he can attack (including on OAs), and attacking a single marked creature each and every turn.</p><p></p><p>So I have a proposed change to the Divine Challenge feature that I would like to have critiqued by those with enough foresight to notice all of the loopholes that would make this change a too-drastic improvement. My end goal is to give the paladin a defender ability which puts him on par with the fighter, but has a distinct flavor. I want to base the power on CHA, and balance it against the Combat Challenge class feature. The result of my musings follows:</p><p></p><p><strong>Divine Challenge</strong> Paladin Feature</p><p>At Will Divine, Radiant</p><p>Minor Action Close burst 5</p><p>Target: One creature in burst</p><p></p><p>Effect: You mark the target. The target creature remains marked until the end of the encounter or the creature's death. You may have a number of creatures marked equal to your CHA modifier. If you have a full number of creatures marked, and choose to mark a new one, the farthest marked creature loses the effect. If they are equally close, choose one to lose the effect. A creature can only be marked once. A new mark supersedes an old one.</p><p>A marked creature takes a -2 penalty to attack rolls for attacks not including you. Each round, the first creature to make an attack that does not include you, or to move away from you suffers damage equal to 3*your tier + your CHA modifier.</p></blockquote><p></p>
[QUOTE="PallidPatience, post: 4373231, member: 16932"] All right, so most people agree that the Divine Challenge RAW allows a paladin to mark a single target for an encounter (or its life), as long as he continues to attack that target. They also agree that the Divine Challenge damage is applied only the first time that a creature moves away from or attacks a different target than the paladin. Unfortunately, this severely cripples the paladin as a defender when compared to a fighter, who is capable of marking as many creatures as he can attack (including on OAs), and attacking a single marked creature each and every turn. So I have a proposed change to the Divine Challenge feature that I would like to have critiqued by those with enough foresight to notice all of the loopholes that would make this change a too-drastic improvement. My end goal is to give the paladin a defender ability which puts him on par with the fighter, but has a distinct flavor. I want to base the power on CHA, and balance it against the Combat Challenge class feature. The result of my musings follows: [B]Divine Challenge[/B] Paladin Feature At Will Divine, Radiant Minor Action Close burst 5 Target: One creature in burst Effect: You mark the target. The target creature remains marked until the end of the encounter or the creature's death. You may have a number of creatures marked equal to your CHA modifier. If you have a full number of creatures marked, and choose to mark a new one, the farthest marked creature loses the effect. If they are equally close, choose one to lose the effect. A creature can only be marked once. A new mark supersedes an old one. A marked creature takes a -2 penalty to attack rolls for attacks not including you. Each round, the first creature to make an attack that does not include you, or to move away from you suffers damage equal to 3*your tier + your CHA modifier. [/QUOTE]
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