Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Divine Challenge
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="inati" data-source="post: 4373532" data-attributes="member: 71567"><p>Marks that last until the end of the encounter are just overpowered, open to abuse, and potentially game breaking. You need to make the mark have a limit as a function of time/turn.</p><p></p><p>if you really want a house rule like this, make the ability constraint qualifier be Wisdom, as that is the tertiary score for paladins. A Cha qualifier just means Cha based paladins will kick butt compared to Str based paladins, which would be unbalanced.</p><p></p><p>With that said, the Fighter Combat Challenge feature SHOULD be better than the Paladin's Divine Challenge, just based on the fact that the Paladin possesses the Channel Divinity power suite and Lay on Hands. Fighters have just Combat Challenge and Combat Superiority. Paladins give up some of their aggro retention in order to receive some quasi-leader abilities. This is what makes the disparity in the two aggro mechanisms balanced.</p><p></p><p>Now, mechanically, Divine Challenge is a burst 5 power, whereas Combat Challenge must be an attack. With this house rule, you have just given the paladin the ability to mark things at will, at range, as a minor action (which means up to 2 marks per round), and which will debuff the mobs for the rest of the encounter. I feel that the the two abilities from the PHB are balanced as is. If you were to implement a Paladin house rule like this, it would make Paladins way overpowered.</p></blockquote><p></p>
[QUOTE="inati, post: 4373532, member: 71567"] Marks that last until the end of the encounter are just overpowered, open to abuse, and potentially game breaking. You need to make the mark have a limit as a function of time/turn. if you really want a house rule like this, make the ability constraint qualifier be Wisdom, as that is the tertiary score for paladins. A Cha qualifier just means Cha based paladins will kick butt compared to Str based paladins, which would be unbalanced. With that said, the Fighter Combat Challenge feature SHOULD be better than the Paladin's Divine Challenge, just based on the fact that the Paladin possesses the Channel Divinity power suite and Lay on Hands. Fighters have just Combat Challenge and Combat Superiority. Paladins give up some of their aggro retention in order to receive some quasi-leader abilities. This is what makes the disparity in the two aggro mechanisms balanced. Now, mechanically, Divine Challenge is a burst 5 power, whereas Combat Challenge must be an attack. With this house rule, you have just given the paladin the ability to mark things at will, at range, as a minor action (which means up to 2 marks per round), and which will debuff the mobs for the rest of the encounter. I feel that the the two abilities from the PHB are balanced as is. If you were to implement a Paladin house rule like this, it would make Paladins way overpowered. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin Divine Challenge
Top