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General Tabletop Discussion
Character Builds & Optimization
Paladin/Fighter/Rogue Part Deux!
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<blockquote data-quote="Craig Bettles" data-source="post: 6737377" data-attributes="member: 6802177"><p>I like the build. It's fun, unique and pretty good power wise. I don't think you'll have any problems holding your own in a normal party. However, here a few tweaks to consider:</p><p>* I'd consider starting with fighter for the first five levels. You can take Survival as a Fighter skill and Perception as your free Human skill. You'll get your Dual Wielder feat and 2nd attack faster. You'll also get proficiency in Con saves which is very useful for concentration checks (esp. for Haste).</p><p>* If you want to do Paladin first for RP reasons then you might want to do 3 levels of fighter and 5 levels of rogue. You'll get an extra sneak attack die and Uncanny dodge for ~2 hp.</p><p>* Fighter (Champion) is a bit more boring, but has more synergy with the paladin and rogue classes. You double your divine smite and sneak attack damage dice on a critical hit. Vow of Enemity and Haste also increases your crit chances. You can also decide to do the smite after a crit roll to get the most mileage out of your scarce spell slots. </p><p>* Also, if you really want to max the crits you can take Rogue (Assassin) for the Assassinate feature. However, you give up Shield (which is awesome) and lose that 4th level spell slot. So....I just talked myself out of that being a good idea.</p><p></p><p>A great 2 round Nova with 19-20 crit chance at 20th level: </p><p> 1) Vow of Enemity (bonus action) Haste (regular action)</p><p> 2) Action surge. 2 attacks + 2 attacks + 1 haste attack + 1 off hand attack. Each attack has ~19% of rolling a crit so you should get at least one crit. If you crit, then you can smite + sneak attack for 4d6 (sneak) + 10d8 (4th level slot) + 2d8 (I. Divine Smite)</p><p></p><p>I hope that helps!</p></blockquote><p></p>
[QUOTE="Craig Bettles, post: 6737377, member: 6802177"] I like the build. It's fun, unique and pretty good power wise. I don't think you'll have any problems holding your own in a normal party. However, here a few tweaks to consider: * I'd consider starting with fighter for the first five levels. You can take Survival as a Fighter skill and Perception as your free Human skill. You'll get your Dual Wielder feat and 2nd attack faster. You'll also get proficiency in Con saves which is very useful for concentration checks (esp. for Haste). * If you want to do Paladin first for RP reasons then you might want to do 3 levels of fighter and 5 levels of rogue. You'll get an extra sneak attack die and Uncanny dodge for ~2 hp. * Fighter (Champion) is a bit more boring, but has more synergy with the paladin and rogue classes. You double your divine smite and sneak attack damage dice on a critical hit. Vow of Enemity and Haste also increases your crit chances. You can also decide to do the smite after a crit roll to get the most mileage out of your scarce spell slots. * Also, if you really want to max the crits you can take Rogue (Assassin) for the Assassinate feature. However, you give up Shield (which is awesome) and lose that 4th level spell slot. So....I just talked myself out of that being a good idea. A great 2 round Nova with 19-20 crit chance at 20th level: 1) Vow of Enemity (bonus action) Haste (regular action) 2) Action surge. 2 attacks + 2 attacks + 1 haste attack + 1 off hand attack. Each attack has ~19% of rolling a crit so you should get at least one crit. If you crit, then you can smite + sneak attack for 4d6 (sneak) + 10d8 (4th level slot) + 2d8 (I. Divine Smite) I hope that helps! [/QUOTE]
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