Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin guard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FalcWP" data-source="post: 4172236" data-attributes="member: 16858"><p>A few other things to consider:</p><p></p><p>-Are all the guards Paladins, or is the guard headed by Paladins with NPCs as the rank and file guards (so, likely warriors and experts for a typical beat, with the officers as Paladins). Unless your world is one where nearly everyone has levels in a PC class, I think the second is more likely - your beat cops are 1st or 2nd level warriors, and the Paladins are the officers and SWAT. The warriors are still going to mostly follow the same code as the Paladins - lawful good, stay out of trouble, religious, etc. - but they aren't special enough to get all the goodies a Paladin does. It also means you can have some good old police corruption, always nice if your players are spending time in a city.</p><p></p><p>-Is the city a theocracy, or part of one? So, do the Paladins serve as city guards because their religion rules the city, or just because their religion is popular in that city and the feel a moral obligation?</p><p></p><p>-Particularly if the city is *not* a theocracy, are there other religions in the city, and how good are relations between the other religions and whatever church the Paladins belong to? Will the paladins, believing members of the other religion to be heretics or infidels, crack down on them and ignore minor things from members of their own religion? Or do they strive to play things 100% fair?</p><p></p><p>Some general stuff:</p><p></p><p>In addition to the good suggestions SelcSilverhand made, I'd suggest a few other things:</p><p></p><p>Equipment:</p><p>-Wear light armor for most things. A chain shirt and a light shield is still more protection than your average citizen, but it doesn't prevent you from chasing down a criminal. Masterwork reduces the ACP, important if you need to climb a ladder or charge through debris.</p><p>-Grab the heavier armor for raids on criminal hideouts and such - SWAT-team things. Still have some lightly armored people ready to chase down runners, though.</p><p>-Longsword might be classic, but grab a flail. The bonuses to Disarm and Trip dovetail nicely with SelcSilverhand's suggestions.</p><p></p><p>Feats:</p><p>-Run. Great for chasing down fleeing criminals. Without it, your Paladins can't even hope to keep up with an unarmored pickpocket if they're wearing medium or heavy armor. And if they're wearing light armor, the Paladins can actually outrun most people, making it easy to catch fleeing criminals.</p><p>-Alertness and Negotiator are both decent choices for a guard. Spot trouble, and learn how to diffuse it. Investigator is another option.</p><p>-Improved Initiative. If you expect criminals to run rather than fight, this lets you cut off their escape route.</p></blockquote><p></p>
[QUOTE="FalcWP, post: 4172236, member: 16858"] A few other things to consider: -Are all the guards Paladins, or is the guard headed by Paladins with NPCs as the rank and file guards (so, likely warriors and experts for a typical beat, with the officers as Paladins). Unless your world is one where nearly everyone has levels in a PC class, I think the second is more likely - your beat cops are 1st or 2nd level warriors, and the Paladins are the officers and SWAT. The warriors are still going to mostly follow the same code as the Paladins - lawful good, stay out of trouble, religious, etc. - but they aren't special enough to get all the goodies a Paladin does. It also means you can have some good old police corruption, always nice if your players are spending time in a city. -Is the city a theocracy, or part of one? So, do the Paladins serve as city guards because their religion rules the city, or just because their religion is popular in that city and the feel a moral obligation? -Particularly if the city is *not* a theocracy, are there other religions in the city, and how good are relations between the other religions and whatever church the Paladins belong to? Will the paladins, believing members of the other religion to be heretics or infidels, crack down on them and ignore minor things from members of their own religion? Or do they strive to play things 100% fair? Some general stuff: In addition to the good suggestions SelcSilverhand made, I'd suggest a few other things: Equipment: -Wear light armor for most things. A chain shirt and a light shield is still more protection than your average citizen, but it doesn't prevent you from chasing down a criminal. Masterwork reduces the ACP, important if you need to climb a ladder or charge through debris. -Grab the heavier armor for raids on criminal hideouts and such - SWAT-team things. Still have some lightly armored people ready to chase down runners, though. -Longsword might be classic, but grab a flail. The bonuses to Disarm and Trip dovetail nicely with SelcSilverhand's suggestions. Feats: -Run. Great for chasing down fleeing criminals. Without it, your Paladins can't even hope to keep up with an unarmored pickpocket if they're wearing medium or heavy armor. And if they're wearing light armor, the Paladins can actually outrun most people, making it easy to catch fleeing criminals. -Alertness and Negotiator are both decent choices for a guard. Spot trouble, and learn how to diffuse it. Investigator is another option. -Improved Initiative. If you expect criminals to run rather than fight, this lets you cut off their escape route. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Paladin guard
Top