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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8109504" data-attributes="member: 7024851"><p>Interestingly, I just saw that there is a new Oath on D&D Beyond - Oath of the Open Seas. I like the abilities - create sea fog to obscure the group, get pushback on attacks... my favorite is eventually having their aura make them and those in the radius immune to Grappled and Restrained.</p><p></p><p>My question would be: Have you had problems with this player trying to break games? Have you had experience with players over-optimizing, or the Hexblade specifically? I'm totally for disallowing things, especially in Session Zero. Maybe at your table you made a write-up of things allowed and not allowed?</p><p></p><p>My thinking has come around. It used to be that a player over-optimizing was a 'problem'; now, I feel the problem player is the one who's just chitchatting or playing with their phone. The optimizer is at least invested in the game enough to care where/how his character goes somewhere. I do agree about maybe making MCing take an even split, or you can't multiclass until you're five levels into your base. YMMV. Just food for thought</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8109504, member: 7024851"] Interestingly, I just saw that there is a new Oath on D&D Beyond - Oath of the Open Seas. I like the abilities - create sea fog to obscure the group, get pushback on attacks... my favorite is eventually having their aura make them and those in the radius immune to Grappled and Restrained. My question would be: Have you had problems with this player trying to break games? Have you had experience with players over-optimizing, or the Hexblade specifically? I'm totally for disallowing things, especially in Session Zero. Maybe at your table you made a write-up of things allowed and not allowed? My thinking has come around. It used to be that a player over-optimizing was a 'problem'; now, I feel the problem player is the one who's just chitchatting or playing with their phone. The optimizer is at least invested in the game enough to care where/how his character goes somewhere. I do agree about maybe making MCing take an even split, or you can't multiclass until you're five levels into your base. YMMV. Just food for thought [/QUOTE]
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