Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin/Hexblade+Options
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="humble minion" data-source="post: 8110430" data-attributes="member: 5948"><p>The utility of the paladin/warlock multiclass build is a bit dependent on the situation, from my (purely theoretical) read of it. The big question is the sort of 'adventuring day' you're expecting to have. Straight-up paladins are dependent on smite for a lot of their damage output (until GWM comes along, of course, but even somewhat after that), but in a dungeon situation where you expect encounter after encounter after encounter in a single day you can run out of daily spell slots in a hurry (especially if you're also using them on bless, protection from evil, shield of faith or whatever buff you prefer). Being able to regain a couple of slots after a short rest is really handy, and if you bias your multiclass towards warlock, they're generally going to be high-level slots (and if you have a rod of the pact keeper, you can get one of those slots back without resting at all). On the other hand, if your day only includes a single long epic drag-out combat, then the straight-up paladin probably has the advantage, because it'll have more total spell slots to spend - not just for smiting, but a single-class paladin can probably afford to re-cast a buff spell that expired or was lost though a failed concentration check, whereas a multiclass paladin/warlock might not have the spell slots available.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8110430, member: 5948"] The utility of the paladin/warlock multiclass build is a bit dependent on the situation, from my (purely theoretical) read of it. The big question is the sort of 'adventuring day' you're expecting to have. Straight-up paladins are dependent on smite for a lot of their damage output (until GWM comes along, of course, but even somewhat after that), but in a dungeon situation where you expect encounter after encounter after encounter in a single day you can run out of daily spell slots in a hurry (especially if you're also using them on bless, protection from evil, shield of faith or whatever buff you prefer). Being able to regain a couple of slots after a short rest is really handy, and if you bias your multiclass towards warlock, they're generally going to be high-level slots (and if you have a rod of the pact keeper, you can get one of those slots back without resting at all). On the other hand, if your day only includes a single long epic drag-out combat, then the straight-up paladin probably has the advantage, because it'll have more total spell slots to spend - not just for smiting, but a single-class paladin can probably afford to re-cast a buff spell that expired or was lost though a failed concentration check, whereas a multiclass paladin/warlock might not have the spell slots available. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin/Hexblade+Options
Top