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Paladin Hospitaler vs Beholder Death Tyrant
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<blockquote data-quote="SlyFlourish" data-source="post: 4728091" data-attributes="member: 54840"><p>So last night I had a real treat planned for our party: a 15th level beholder and two level 10 blaster traps for a party of six level 12 characters.</p><p></p><p>One of the characters, a Paladin Hospitaler, however, turned the battle from what could have been a real challenge into nothing short of a healing font.</p><p></p><p>The Beholder gets a free attack at the beginning of each character's turn. Every time he takes this attack, that character heals 9 hitpoints, hit or miss. On the beholder's turn, he can only take one attack against the marking paladin so the other attacked character gains 9 as well. Further, when someone fails a necrotic save, the beholder attacks with the slow / anti-necrotic resistance, and they gain 9 again.</p><p></p><p>Sure, one of the characters turned to stone, but throughout that whole battle, including many ongoing 10 necrotic effects, only one member of the party was ever bloodied. They must have healed for 200 hitpoints as free actions.</p><p></p><p>So short of continually blasting the paladin with the petrification ray, hoping he fails his saves, what could I have done to make this battle more challenging?</p></blockquote><p></p>
[QUOTE="SlyFlourish, post: 4728091, member: 54840"] So last night I had a real treat planned for our party: a 15th level beholder and two level 10 blaster traps for a party of six level 12 characters. One of the characters, a Paladin Hospitaler, however, turned the battle from what could have been a real challenge into nothing short of a healing font. The Beholder gets a free attack at the beginning of each character's turn. Every time he takes this attack, that character heals 9 hitpoints, hit or miss. On the beholder's turn, he can only take one attack against the marking paladin so the other attacked character gains 9 as well. Further, when someone fails a necrotic save, the beholder attacks with the slow / anti-necrotic resistance, and they gain 9 again. Sure, one of the characters turned to stone, but throughout that whole battle, including many ongoing 10 necrotic effects, only one member of the party was ever bloodied. They must have healed for 200 hitpoints as free actions. So short of continually blasting the paladin with the petrification ray, hoping he fails his saves, what could I have done to make this battle more challenging? [/QUOTE]
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Paladin Hospitaler vs Beholder Death Tyrant
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