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General Tabletop Discussion
*Pathfinder & Starfinder
Paladin is more of a striker?
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<blockquote data-quote="MindWanderer" data-source="post: 4209729" data-attributes="member: 64938"><p>I was waiting to see the revised version of Divine Challenge before I posted this, but I've been thinking about it for a while.</p><p></p><p>A paladin can be a defender, sure. They challenge something and stick around to fight it, doing a modest amount of damage.</p><p></p><p>Or... you can stick the paladin in the back. The revised Divine Challenge requires them to attack, but it doesn't say from where. You challenge a melee monster and hide behind the "real" defender, shooting a bow or something. You don't get to challenge and run away anymore, but you do get to stay out of harm's way. And the monster either sits there doing nothing or takes 8 damage a round... which is only a little lower than the average damage of your encounter powers, and never misses. And that's on top of your bow potshots. If you have a solid Dex, even a ranger or warlock won't do that much damage except with their dailies (and we know paladins get at least one ranged daily, too!).</p><p></p><p>You can do even more with multiclassing (like the aforementioned warlock/paladin, or a paladin/ranger), but multiclassing breaks role typing anyway.</p><p></p><p>Granted, it doesn't work if the opponent has ranged attacks, or can fly/teleport to the back, but this is a strategy rather than a build, so you can go back into "defender mode" in those cases.</p><p></p><p>Agree/disagree?</p></blockquote><p></p>
[QUOTE="MindWanderer, post: 4209729, member: 64938"] I was waiting to see the revised version of Divine Challenge before I posted this, but I've been thinking about it for a while. A paladin can be a defender, sure. They challenge something and stick around to fight it, doing a modest amount of damage. Or... you can stick the paladin in the back. The revised Divine Challenge requires them to attack, but it doesn't say from where. You challenge a melee monster and hide behind the "real" defender, shooting a bow or something. You don't get to challenge and run away anymore, but you do get to stay out of harm's way. And the monster either sits there doing nothing or takes 8 damage a round... which is only a little lower than the average damage of your encounter powers, and never misses. And that's on top of your bow potshots. If you have a solid Dex, even a ranger or warlock won't do that much damage except with their dailies (and we know paladins get at least one ranged daily, too!). You can do even more with multiclassing (like the aforementioned warlock/paladin, or a paladin/ranger), but multiclassing breaks role typing anyway. Granted, it doesn't work if the opponent has ranged attacks, or can fly/teleport to the back, but this is a strategy rather than a build, so you can go back into "defender mode" in those cases. Agree/disagree? [/QUOTE]
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Paladin is more of a striker?
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