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Paladin + Monk + Druid + Sorcerer: a good party?
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<blockquote data-quote="Herobizkit" data-source="post: 3697708" data-attributes="member: 36150"><p>I'm not at all familiar with Ptolus, but I love the dream team you have set up to play. Everyone but the Sorcerer can double as front-line warriors; Monks have great saves to avoid traps and can flit all over the battlefield with the Tumble skill and the various move/attack feats; Druids make great combat Healers as well as having some battlefield control spells (like Entangle); The Sorcerer will be more of a few-trick pony but you know he'll always have the spell you need.</p><p></p><p>Multi-classing would greatly benefit this party as well:</p><p></p><p>Paladin + Favored Soul = More healin' at the drop of a hat.</p><p>Monk + Rogue = Ultimate Ninja</p><p>Druid + Fighter = More strength-at-arms</p><p>Sorcerer + Bard = Many, many magics. Many.</p><p></p><p>[Proviso: Your DM ignores Favored classes. Elves have Mage as a Favored class, so unless your Druid multis with Mage, she'll suffer an XP penalty. I ignore them IMC, and the fact that there are DM's that enforce them makes me boggle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ]</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3697708, member: 36150"] I'm not at all familiar with Ptolus, but I love the dream team you have set up to play. Everyone but the Sorcerer can double as front-line warriors; Monks have great saves to avoid traps and can flit all over the battlefield with the Tumble skill and the various move/attack feats; Druids make great combat Healers as well as having some battlefield control spells (like Entangle); The Sorcerer will be more of a few-trick pony but you know he'll always have the spell you need. Multi-classing would greatly benefit this party as well: Paladin + Favored Soul = More healin' at the drop of a hat. Monk + Rogue = Ultimate Ninja Druid + Fighter = More strength-at-arms Sorcerer + Bard = Many, many magics. Many. [Proviso: Your DM ignores Favored classes. Elves have Mage as a Favored class, so unless your Druid multis with Mage, she'll suffer an XP penalty. I ignore them IMC, and the fact that there are DM's that enforce them makes me boggle. :confused: ] [/QUOTE]
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Paladin + Monk + Druid + Sorcerer: a good party?
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