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Paladin + Monk + Druid + Sorcerer: a good party?
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<blockquote data-quote="Klaus" data-source="post: 3700831" data-attributes="member: 607"><p>The party is efficient, with a few concerns:</p><p></p><p>1. It is less efficient against undead than a core party.</p><p></p><p>2. Paladin and Druid will have to prepare more healing spells, tying up some of their spell versatility. If the PHB2 were used, the Spontaneous Fast Healing option for the druid would be very much welcome. Ditto on the alternate Turn Undead mechanic from Complete Divine/Expedition to Castle Ravenloft.</p><p></p><p>3. No one in the party can deal with traps, so they should be kept at a minimum.</p><p></p><p>4. Part of the druid's potential will be wasted because there won't be any wilderness to make use of wild empathy and other abilities. The animal companion will probably be limited to the smaller ones.</p></blockquote><p></p>
[QUOTE="Klaus, post: 3700831, member: 607"] The party is efficient, with a few concerns: 1. It is less efficient against undead than a core party. 2. Paladin and Druid will have to prepare more healing spells, tying up some of their spell versatility. If the PHB2 were used, the Spontaneous Fast Healing option for the druid would be very much welcome. Ditto on the alternate Turn Undead mechanic from Complete Divine/Expedition to Castle Ravenloft. 3. No one in the party can deal with traps, so they should be kept at a minimum. 4. Part of the druid's potential will be wasted because there won't be any wilderness to make use of wild empathy and other abilities. The animal companion will probably be limited to the smaller ones. [/QUOTE]
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Paladin + Monk + Druid + Sorcerer: a good party?
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