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Paladin.. monk?
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<blockquote data-quote="fusangite" data-source="post: 2117398" data-attributes="member: 7240"><p>Agreed. To head out further on this tangent, my modern faerie campaign a theory of physics based partly on Burke; the central thesis of the game is the idea of postmodern celebrity culture/the spectator/spectacle society has interesting resonances with faerie lore. My co-GM and I have then structured this idea through Gnostic/Sufi ideas of emmanations. </p><p></p><p>There are these five quasi-gods who correspond to both the five latifa of Sufism and Burke's five dogs of meaning. During a recent episode, the characters attended a cocktail party dressed as the seven Japanese gods of luck. In response, the jingle dog god/NPC/celebrity observed in a TV interview that "that was odd. I usually just go as one of the five gods of meaning."I'm playing one right now. I'm now at the point where I account for about 50% of the lethal power of the party and 100% of the healing. One of the best things about Green Ronin's shaman class is that is gives you a whole bunch of tools for making your setting one in which spirits are real and important. Combined with the 3E MOTP, it allows you to build a setting with very different relationships between spirits and the physical world. You'll recall that my position in this thread is simply that the Monk not be used without the accompanying material in that book; so it looks like our disagreement is minor indeed.Could you point me in that direction? I purchase non-core books at a rate of about 1 per year so I really don't keep up on stuff like that.</p></blockquote><p></p>
[QUOTE="fusangite, post: 2117398, member: 7240"] Agreed. To head out further on this tangent, my modern faerie campaign a theory of physics based partly on Burke; the central thesis of the game is the idea of postmodern celebrity culture/the spectator/spectacle society has interesting resonances with faerie lore. My co-GM and I have then structured this idea through Gnostic/Sufi ideas of emmanations. There are these five quasi-gods who correspond to both the five latifa of Sufism and Burke's five dogs of meaning. During a recent episode, the characters attended a cocktail party dressed as the seven Japanese gods of luck. In response, the jingle dog god/NPC/celebrity observed in a TV interview that "that was odd. I usually just go as one of the five gods of meaning."I'm playing one right now. I'm now at the point where I account for about 50% of the lethal power of the party and 100% of the healing. One of the best things about Green Ronin's shaman class is that is gives you a whole bunch of tools for making your setting one in which spirits are real and important. Combined with the 3E MOTP, it allows you to build a setting with very different relationships between spirits and the physical world. You'll recall that my position in this thread is simply that the Monk not be used without the accompanying material in that book; so it looks like our disagreement is minor indeed.Could you point me in that direction? I purchase non-core books at a rate of about 1 per year so I really don't keep up on stuff like that. [/QUOTE]
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Paladin.. monk?
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