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Paladin.. monk?
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<blockquote data-quote="Dr. Strangemonkey" data-source="post: 2122492" data-attributes="member: 6533"><p>I certainly hope so, interestingly, however, the class archetype system does get picked up, in some sense, by most games that do do a distinctly Asian flavor.</p><p></p><p>I feel it's somewhat unfair of me to bring in Weapons of the Gods again as my counterpoint, but it's a pretty perfect example in this case.</p><p></p><p>In that game you have three basic classes/archetypes: courtier, scholar, and warrior. And actually it is that basic class system, and theway it runs magic, that makes me most excited about it as a game for simulating romantic chivalric literature. Though until I began discussing it with you I hadn't really discovered the fact that in my own hand I'm specifically focusing on those elements of that tradition that, while they may be very Christian in flavor, are distinctly divorced from the Christ moment you described earlier, because in those cases the relationship between courtier, scholar, and warrior is perfect for describing how those relationships work in Arthurian, Homeric, or even George RR Martins chivalric works.</p><p></p><p>The point to our conversation at hand is that the actual kung fu element of the game is very bound in the choosing of feats. The class features are far more basic and pervasive than they are defining of action. As a result I wonder if, among the Monk's other strange qualities, it gets a low score because it really ties the kung fu - which if you take my 'light as the dew' translation into 'leaping about' then I translate 'kung fu'='virture powered bad assitude' - to a single class track.</p><p></p><p>Though in looking at it, in most Kung Fu based games you might as well define Kung Fu techniques as a sub-class system rather than feat based.</p><p></p><p>Oriental adventures did something to releave that burden but it doesn't change the fact that Monk is still a very very narrow view of that archetype even from an Oriental perspective. Note that the first change made to the monk was to give it free feat choice.</p><p></p><p>Well, it's interesting discussion and I certainly didn't mean to make anyone feel like it was a war of attrition, I was just having a hard time finding the right point to anchor the argument I wanted to make on.</p></blockquote><p></p>
[QUOTE="Dr. Strangemonkey, post: 2122492, member: 6533"] I certainly hope so, interestingly, however, the class archetype system does get picked up, in some sense, by most games that do do a distinctly Asian flavor. I feel it's somewhat unfair of me to bring in Weapons of the Gods again as my counterpoint, but it's a pretty perfect example in this case. In that game you have three basic classes/archetypes: courtier, scholar, and warrior. And actually it is that basic class system, and theway it runs magic, that makes me most excited about it as a game for simulating romantic chivalric literature. Though until I began discussing it with you I hadn't really discovered the fact that in my own hand I'm specifically focusing on those elements of that tradition that, while they may be very Christian in flavor, are distinctly divorced from the Christ moment you described earlier, because in those cases the relationship between courtier, scholar, and warrior is perfect for describing how those relationships work in Arthurian, Homeric, or even George RR Martins chivalric works. The point to our conversation at hand is that the actual kung fu element of the game is very bound in the choosing of feats. The class features are far more basic and pervasive than they are defining of action. As a result I wonder if, among the Monk's other strange qualities, it gets a low score because it really ties the kung fu - which if you take my 'light as the dew' translation into 'leaping about' then I translate 'kung fu'='virture powered bad assitude' - to a single class track. Though in looking at it, in most Kung Fu based games you might as well define Kung Fu techniques as a sub-class system rather than feat based. Oriental adventures did something to releave that burden but it doesn't change the fact that Monk is still a very very narrow view of that archetype even from an Oriental perspective. Note that the first change made to the monk was to give it free feat choice. Well, it's interesting discussion and I certainly didn't mean to make anyone feel like it was a war of attrition, I was just having a hard time finding the right point to anchor the argument I wanted to make on. [/QUOTE]
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