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<blockquote data-quote="eamon" data-source="post: 3994215" data-attributes="member: 51942"><p>Sure, though choosing Vow of Poverty from a "rules" point of view is contrary to the way it's described. And in any case, unrelated to vow of poverty, I've seen PC's that use their walking sticks as Holy Symbols. Sure, the rules suggest that a cleric uses a standard wooden or silver symbol, but being flexible in this manner is pretty common in D&D - in fact the Description chapter of the PHB even suggests this kind of thing, and the DMG is full of such possibilities.</p><p></p><p>Note that this sort of change is different from many rule mechanical questions in that it only specifically applies to your character. If you rule that archers within 30ft can also contribute to flanking bonuses, then you're affecting many many people within the fictional world. That means that the argument for a rules-based approach is far stronger in the general case than it is in the Personalization case.</p><p></p><p>It just strikes me that if people are including weird twists and turns in their character to satisfy rules requirements and not out of character building, then probably you should reconsider those rules (in a power-neutral fashion).</p><p></p><p>Even with spellcasting, a VoP cleric won't overshadow a VoP druid, owing to the animal companion and wildshape features - i.e. I'm not too worried about the cleric's holy symbol, and would rule whichever way made more sense thematically, as opposed to the strict rules interpretation.</p></blockquote><p></p>
[QUOTE="eamon, post: 3994215, member: 51942"] Sure, though choosing Vow of Poverty from a "rules" point of view is contrary to the way it's described. And in any case, unrelated to vow of poverty, I've seen PC's that use their walking sticks as Holy Symbols. Sure, the rules suggest that a cleric uses a standard wooden or silver symbol, but being flexible in this manner is pretty common in D&D - in fact the Description chapter of the PHB even suggests this kind of thing, and the DMG is full of such possibilities. Note that this sort of change is different from many rule mechanical questions in that it only specifically applies to your character. If you rule that archers within 30ft can also contribute to flanking bonuses, then you're affecting many many people within the fictional world. That means that the argument for a rules-based approach is far stronger in the general case than it is in the Personalization case. It just strikes me that if people are including weird twists and turns in their character to satisfy rules requirements and not out of character building, then probably you should reconsider those rules (in a power-neutral fashion). Even with spellcasting, a VoP cleric won't overshadow a VoP druid, owing to the animal companion and wildshape features - i.e. I'm not too worried about the cleric's holy symbol, and would rule whichever way made more sense thematically, as opposed to the strict rules interpretation. [/QUOTE]
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