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Paladin moral delima
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<blockquote data-quote="haakon1" data-source="post: 5686529" data-attributes="member: 25619"><p>I've never actually seen this problem in real life, and I've played a lot of paladins and DM'd a lot of paladins.</p><p></p><p>I've also never seen anyone play a "Drizzt clone".</p><p></p><p>Maybe both issues are caused by 2e-style play, or Forgotten Realms novels? I've never been into either, and most player I know mostly skipped 2e and FR, dropping out sometime after AD&D's heyday and coming back in the 3e heyday.</p><p></p><p>Or maybe both "bete noires" are creatures of internet D&D discussions, not actual play? Or problems that arise in "pick up games" with a more adversarial style in gaming stores and cons, but don't often happen in home games among friends?</p><p></p><p>Anyhow, my advice is: If you are playing a paladin and wondering "where the line is", you're not playing a paladin right. A paladin isn't interested in skirting the line of what's right or allowed -- he is trying to be a paragon of the ideals he lives for. In his heart, the paladin knows what's right.</p><p></p><p>As the DM, I don't try to trap or mess with the player of paladin's. Some will come up with dilemma's of their own, but most just get on with the game. I'd get more annoyed at someone stopping play to philosophize then I do at them NOT deeply examining the moral depth of each situation.</p><p></p><p>On a slightly different vein, I've never viewed Unearthed Arcana as core AD&D rules. I view it as Edition 1.5, or as optional rules. I never played in a group that adopted the cavalier rules. Mostly, we like the polearms section, the demihuman and humanoid gods, and the social status table, for our AD&D games.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5686529, member: 25619"] I've never actually seen this problem in real life, and I've played a lot of paladins and DM'd a lot of paladins. I've also never seen anyone play a "Drizzt clone". Maybe both issues are caused by 2e-style play, or Forgotten Realms novels? I've never been into either, and most player I know mostly skipped 2e and FR, dropping out sometime after AD&D's heyday and coming back in the 3e heyday. Or maybe both "bete noires" are creatures of internet D&D discussions, not actual play? Or problems that arise in "pick up games" with a more adversarial style in gaming stores and cons, but don't often happen in home games among friends? Anyhow, my advice is: If you are playing a paladin and wondering "where the line is", you're not playing a paladin right. A paladin isn't interested in skirting the line of what's right or allowed -- he is trying to be a paragon of the ideals he lives for. In his heart, the paladin knows what's right. As the DM, I don't try to trap or mess with the player of paladin's. Some will come up with dilemma's of their own, but most just get on with the game. I'd get more annoyed at someone stopping play to philosophize then I do at them NOT deeply examining the moral depth of each situation. On a slightly different vein, I've never viewed Unearthed Arcana as core AD&D rules. I view it as Edition 1.5, or as optional rules. I never played in a group that adopted the cavalier rules. Mostly, we like the polearms section, the demihuman and humanoid gods, and the social status table, for our AD&D games. [/QUOTE]
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