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Paladin moral delima
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<blockquote data-quote="haakon1" data-source="post: 5689190" data-attributes="member: 25619"><p>I think the choice that's being presented is:</p><p></p><p>(1) fanatical Taliban paladin who kills everything in sight for no good reason</p><p></p><p>-or-</p><p></p><p>(2) angsty philosophy graduate student paladin who needs to light up a Gitanes and contemplate what Foucault would think before taking his next action</p><p></p><p>This, IMHO, a choice between "sucky, annoying paladin #1" and "sucky, annoying paladin #2".</p><p></p><p>I can't imagine wanting to play either.</p><p></p><p>What I'm trying to say is: there's an alternative to both Lawful Stupid kill 'em all and Lawful Stupid "to be or not to be" paladins.</p><p></p><p>The alternative I'm advocating is simple: play a paladin as a hero dedicated to a cause.</p><p></p><p>I just want to play the archetype that I (intuitively) think paladin is meant to be, not argue about rules.</p><p></p><p>It doesn't "break" the paladin to be introspective, but if you're stopping the game to be introspective, or holding up the works because you're getting squemish about just getting on with the adventure, it would be really annoying, IMHO.</p><p></p><p>If Rule 0 is "the DM decides", Rule 1 is "the game must go on", no fiddling with papers or philosophizing or debating the propriety of your actions when you init comes up -- just play.</p></blockquote><p></p>
[QUOTE="haakon1, post: 5689190, member: 25619"] I think the choice that's being presented is: (1) fanatical Taliban paladin who kills everything in sight for no good reason -or- (2) angsty philosophy graduate student paladin who needs to light up a Gitanes and contemplate what Foucault would think before taking his next action This, IMHO, a choice between "sucky, annoying paladin #1" and "sucky, annoying paladin #2". I can't imagine wanting to play either. What I'm trying to say is: there's an alternative to both Lawful Stupid kill 'em all and Lawful Stupid "to be or not to be" paladins. The alternative I'm advocating is simple: play a paladin as a hero dedicated to a cause. I just want to play the archetype that I (intuitively) think paladin is meant to be, not argue about rules. It doesn't "break" the paladin to be introspective, but if you're stopping the game to be introspective, or holding up the works because you're getting squemish about just getting on with the adventure, it would be really annoying, IMHO. If Rule 0 is "the DM decides", Rule 1 is "the game must go on", no fiddling with papers or philosophizing or debating the propriety of your actions when you init comes up -- just play. [/QUOTE]
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