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Paladin moral delima
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<blockquote data-quote="haakon1" data-source="post: 5689741" data-attributes="member: 25619"><p>Nod, I'm not aware of a rule against paladins eating the refried beans. Maybe in the Cavalier from UA, though . . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>SET UP, as in intentionally create philosophy class dilemmas to annoy the paladin's player and/or make the class unplayable as all roads lead to "zap, not a paladin", yes, I agree DM's shouldn't do that.</p><p></p><p>But I would disagree if this were exaggerated to the point of "plot protection" meaning the paladin will never face difficult choices.</p><p></p><p>Sometimes, Kobiyashi Maru situations come up "naturally", like when my party found slaves in the Vault of the Drow, and had the choice of freeing them (likely getting us all killed and causing the mission to fail and our homeland to be overrun by giants and drow) or leaving them behind and continuing with the mission.</p><p></p><p>I wouldn't say "it's wrong" to have such things happen, but I also wouldn't penalize the paladin for facing such a situation and making a choice. (I chose the "leave 'em behind", myself, and the DM didn't ding our paladin for it.)</p><p></p><p></p><p></p><p>IMHO, a paladin shouldn't LIE outright - a man's word is his bond, after all. However, speaking carefully, to neither lie nor tell the whole truth, is fine, if the situation requires it.</p><p></p><p>Conning a con man, I'd leave to the thief, as a paladin is unlikely to be good at it.</p><p></p><p>Sleep gas poison? No problem there.</p><p> </p><p></p><p></p><p>Preach on, Brother Jasper!</p></blockquote><p></p>
[QUOTE="haakon1, post: 5689741, member: 25619"] Nod, I'm not aware of a rule against paladins eating the refried beans. Maybe in the Cavalier from UA, though . . . ;) SET UP, as in intentionally create philosophy class dilemmas to annoy the paladin's player and/or make the class unplayable as all roads lead to "zap, not a paladin", yes, I agree DM's shouldn't do that. But I would disagree if this were exaggerated to the point of "plot protection" meaning the paladin will never face difficult choices. Sometimes, Kobiyashi Maru situations come up "naturally", like when my party found slaves in the Vault of the Drow, and had the choice of freeing them (likely getting us all killed and causing the mission to fail and our homeland to be overrun by giants and drow) or leaving them behind and continuing with the mission. I wouldn't say "it's wrong" to have such things happen, but I also wouldn't penalize the paladin for facing such a situation and making a choice. (I chose the "leave 'em behind", myself, and the DM didn't ding our paladin for it.) IMHO, a paladin shouldn't LIE outright - a man's word is his bond, after all. However, speaking carefully, to neither lie nor tell the whole truth, is fine, if the situation requires it. Conning a con man, I'd leave to the thief, as a paladin is unlikely to be good at it. Sleep gas poison? No problem there. Preach on, Brother Jasper! [/QUOTE]
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