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*Dungeons & Dragons
Paladin, Oath of the Anti-Arcane
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<blockquote data-quote="Tormyr" data-source="post: 7265742" data-attributes="member: 6776887"><p>It is an interesting concept. A couple issues I see:</p><p></p><p>Concentration Breaker: There needs to be a saving throw of some sort, even if it is just Constitution with disadvantage. Otherwise this can shut down any high level spellcaster so that it is eliminated in a round. Specifically, this can stop a lich cold. With no saving throw, there is no way for it to use its legendary resistance. I do not really see any cases where a magic user of any difficulty is not killed within a round of this being used.</p><p></p><p>Magic Detection: Calling out <em>identify</em> here is a bit odd for a few reasons: 1. It has a 1 minute casting time. 2. It is an instantaneous spell that targets one object or creature. Having it last for 10 minutes does not explain if it can identify an unlimited number of items (each item identified in 6 seconds), can be cast at will (with up to 10 1-minute uses), or if it is cast without needing the 300 gp pearl material component. In general this channel divinity option seems to be tacked on because all the other Paladin subclasses have 2 channel divinity options. However the standard subclasses all have one option that is offensive in nature and one that turns a specific type of opponent. Another option for this second channel divinity would be for it to be a "turn arcane spellcasters" option that calls for all arcane spellcasters to make a Wisdom saving throw or become frightened.</p><p></p><p>Aura of Anti-Magic: This maybe should be limited to spells and spell effects from arcane users.</p><p></p><p>Magic Immunity: This is a bit open ended. Does <em>cure wounds</em> work? Are ongoing effects cancelled? Does it function like <em>antimagic field</em>?</p><p></p><p>A couple of spelling errors to clean up that do not reflect on the quality of your work:</p><p>Exterminate the Arcane: [d]estroying </p><p>Magic Immunity: "enter" rather than "inter"</p><p></p><p></p><p>Overall it is a good concept. I would be interested in why you chose this versus using an Oath of the Ancients paladin with the Mage Slayer feat which gives maybe 80% Oath of the Inquisition out of the box. Was it just not specific enough, or was there another reason?</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7265742, member: 6776887"] It is an interesting concept. A couple issues I see: Concentration Breaker: There needs to be a saving throw of some sort, even if it is just Constitution with disadvantage. Otherwise this can shut down any high level spellcaster so that it is eliminated in a round. Specifically, this can stop a lich cold. With no saving throw, there is no way for it to use its legendary resistance. I do not really see any cases where a magic user of any difficulty is not killed within a round of this being used. Magic Detection: Calling out [I]identify[/I] here is a bit odd for a few reasons: 1. It has a 1 minute casting time. 2. It is an instantaneous spell that targets one object or creature. Having it last for 10 minutes does not explain if it can identify an unlimited number of items (each item identified in 6 seconds), can be cast at will (with up to 10 1-minute uses), or if it is cast without needing the 300 gp pearl material component. In general this channel divinity option seems to be tacked on because all the other Paladin subclasses have 2 channel divinity options. However the standard subclasses all have one option that is offensive in nature and one that turns a specific type of opponent. Another option for this second channel divinity would be for it to be a "turn arcane spellcasters" option that calls for all arcane spellcasters to make a Wisdom saving throw or become frightened. Aura of Anti-Magic: This maybe should be limited to spells and spell effects from arcane users. Magic Immunity: This is a bit open ended. Does [I]cure wounds[/I] work? Are ongoing effects cancelled? Does it function like [I]antimagic field[/I]? A couple of spelling errors to clean up that do not reflect on the quality of your work: Exterminate the Arcane: [d]estroying Magic Immunity: "enter" rather than "inter" Overall it is a good concept. I would be interested in why you chose this versus using an Oath of the Ancients paladin with the Mage Slayer feat which gives maybe 80% Oath of the Inquisition out of the box. Was it just not specific enough, or was there another reason? [/QUOTE]
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