Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin oath. What constitutes willingly breaking your oath/code?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 7820364" data-attributes="member: 53980"><p>Your argument is quite intelligent. That said, unless your table consists of theologians and moral philosophers who have agreed to this concept, it may be a touch excessive for a game.</p><p></p><p>I have little doubt that some of the guys I game with would have trouble wrapping their heads around this concept (or would simply flat-out refuse to agree with it). I'm not going to tell them that they cannot play a paladin because of that, nor am I inclined to punish them for playing their paladin "wrong" with respect to this. </p><p></p><p>The PHB outlines fairly clear guidelines for them to follow, and rules for what happens when they don't. It also explicitly calls out that willfulness is pertinent. What we've been discussing is what does and does not constitute such.</p><p></p><p>I think that it is important to keep in mind that this is a game people play (for fun, among other reasons). If the way a table handles a paladin's oaths run contrary to that end, then the table's approach may require reexamination. </p><p></p><p>Otherwise, all you're doing is imposing a soft ban on paladins and frustrating the players who do attempt to play them. To me, that's the opposite of fun and therefore contrary to the purpose of the game. Of course, not everything has to be fun all the time. There is space within the conception of fun for loss and death (no risk, no reward). However, as I see it, this differs from something like the risk of failure. It would be as if, because you want magic to be dangerous, every time a magic user casts a spell they need to make a saving throw versus death. Why offer an option just to render it effectively unplayable?</p><p></p><p>Another option, of course, is to never place the paladin in a situation where there is real risk of failure to live up to their oaths. If it seems like the paladin is in a no-win situation, all they need do is stick to their principles and their deity will reward them with a pillar of flame from the sky, or whatever. To me, this is not a good option because I dislike deus ex machina solutions, and because as soon as the players pick up on this, the paladin can never fail. It results in a paladin who upholds his oaths because doing so assures success, which is not the way it should be in my opinion.</p><p></p><p>Of course, play as you will. This is merely my own perspective on the matter.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7820364, member: 53980"] Your argument is quite intelligent. That said, unless your table consists of theologians and moral philosophers who have agreed to this concept, it may be a touch excessive for a game. I have little doubt that some of the guys I game with would have trouble wrapping their heads around this concept (or would simply flat-out refuse to agree with it). I'm not going to tell them that they cannot play a paladin because of that, nor am I inclined to punish them for playing their paladin "wrong" with respect to this. The PHB outlines fairly clear guidelines for them to follow, and rules for what happens when they don't. It also explicitly calls out that willfulness is pertinent. What we've been discussing is what does and does not constitute such. I think that it is important to keep in mind that this is a game people play (for fun, among other reasons). If the way a table handles a paladin's oaths run contrary to that end, then the table's approach may require reexamination. Otherwise, all you're doing is imposing a soft ban on paladins and frustrating the players who do attempt to play them. To me, that's the opposite of fun and therefore contrary to the purpose of the game. Of course, not everything has to be fun all the time. There is space within the conception of fun for loss and death (no risk, no reward). However, as I see it, this differs from something like the risk of failure. It would be as if, because you want magic to be dangerous, every time a magic user casts a spell they need to make a saving throw versus death. Why offer an option just to render it effectively unplayable? Another option, of course, is to never place the paladin in a situation where there is real risk of failure to live up to their oaths. If it seems like the paladin is in a no-win situation, all they need do is stick to their principles and their deity will reward them with a pillar of flame from the sky, or whatever. To me, this is not a good option because I dislike deus ex machina solutions, and because as soon as the players pick up on this, the paladin can never fail. It results in a paladin who upholds his oaths because doing so assures success, which is not the way it should be in my opinion. Of course, play as you will. This is merely my own perspective on the matter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin oath. What constitutes willingly breaking your oath/code?
Top