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General Tabletop Discussion
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Paladin oath. What constitutes willingly breaking your oath/code?
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<blockquote data-quote="Fanaelialae" data-source="post: 7820761" data-attributes="member: 53980"><p>I believe that there is a difference between having a choice and having a reasonable choice. While there are some noble individuals in the real world who make the ultimate sacrifice for the good of others, suggesting that anything falling short of that is not moral is setting the bar extremely high. Most people will thankfully go their entire lives without being tested in this manner; do you believe that their moral fiber cannot be determined or that they are outright lacking in morality as a result?</p><p></p><p>Moreover, there's a difference between jumping on a grenade in an attempt to save others, and jumping on a grenade when you don't believe it will be to anyone's benefit (ie, you believe no other living people to be in the vicinity). The former is a noble sacrifice, but the latter is simply suicidal, ill-considered, and fruitless. To put it another way - is the paladin obligated to throw himself on the grenade simply because it is there? </p><p></p><p></p><p>That all said, I appreciate the conversation and debate from all involved in this and the other thread. It has been not only quite interesting, but has helped me to crystalize a realization.</p><p></p><p>I've spent a great deal of my life in consideration of what is moral. It is something that is of very personal importance to me. </p><p></p><p>However, within the context of D&D, I care less about real world notions of morality than I do for my players having fun. What creates the most enjoyable experience at the table? I'm not going to throw morality out the window of course. Moral quandaries are interesting and certainly have a place in the game. I'm simply not interested in imposing my view of morality on the table, particularly not in a way that would be unfun for my players. For me, that's what it really comes down to.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7820761, member: 53980"] I believe that there is a difference between having a choice and having a reasonable choice. While there are some noble individuals in the real world who make the ultimate sacrifice for the good of others, suggesting that anything falling short of that is not moral is setting the bar extremely high. Most people will thankfully go their entire lives without being tested in this manner; do you believe that their moral fiber cannot be determined or that they are outright lacking in morality as a result? Moreover, there's a difference between jumping on a grenade in an attempt to save others, and jumping on a grenade when you don't believe it will be to anyone's benefit (ie, you believe no other living people to be in the vicinity). The former is a noble sacrifice, but the latter is simply suicidal, ill-considered, and fruitless. To put it another way - is the paladin obligated to throw himself on the grenade simply because it is there? That all said, I appreciate the conversation and debate from all involved in this and the other thread. It has been not only quite interesting, but has helped me to crystalize a realization. I've spent a great deal of my life in consideration of what is moral. It is something that is of very personal importance to me. However, within the context of D&D, I care less about real world notions of morality than I do for my players having fun. What creates the most enjoyable experience at the table? I'm not going to throw morality out the window of course. Moral quandaries are interesting and certainly have a place in the game. I'm simply not interested in imposing my view of morality on the table, particularly not in a way that would be unfun for my players. For me, that's what it really comes down to. [/QUOTE]
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