Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin oath. What constitutes willingly breaking your oath/code?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oofta" data-source="post: 7822068" data-attributes="member: 6801845"><p>The gods don't control the world. A paladin needs to accept that they can't win every battle, but hopefully they can win the war.</p><p></p><p>I can imagine a world where the rogue was a kleptomaniac that refused to drop the treasure chest. Even after they set off an alarm and knew that the only chance of escape was to drop the chest and run. It did not end well for the rogue.</p><p></p><p>If you want to have kiddie cartoon villains where everyone always has a perfect option, go for it.</p><p></p><p>I don't set up no-win or choose between two evils scenarios. That doesn't mean they can't happen under the right circumstances because I run a very dynamic campaign.</p><p></p><p>It seems like you want paladins to be perfect and then blame the DM if they hold them to an impossible standard without providing the "perfect" option every time.</p><p></p><p>I would no more do that than purposely set up a scenario where you have to commit evil acts to succeed.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7822068, member: 6801845"] The gods don't control the world. A paladin needs to accept that they can't win every battle, but hopefully they can win the war. I can imagine a world where the rogue was a kleptomaniac that refused to drop the treasure chest. Even after they set off an alarm and knew that the only chance of escape was to drop the chest and run. It did not end well for the rogue. If you want to have kiddie cartoon villains where everyone always has a perfect option, go for it. I don't set up no-win or choose between two evils scenarios. That doesn't mean they can't happen under the right circumstances because I run a very dynamic campaign. It seems like you want paladins to be perfect and then blame the DM if they hold them to an impossible standard without providing the "perfect" option every time. I would no more do that than purposely set up a scenario where you have to commit evil acts to succeed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Paladin oath. What constitutes willingly breaking your oath/code?
Top