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General Tabletop Discussion
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Paladin oath. What constitutes willingly breaking your oath/code?
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<blockquote data-quote="FrogReaver" data-source="post: 7823598" data-attributes="member: 6795602"><p>I don't think "responsibility" is the right focus here. If you have the ability to stop a child from dying and don't then on some level that death is on you - and that's the kind of situation and outcome that can mentally break an individual. </p><p></p><p>Of course the fog of life kind of makes that discussion moot - because we all know that once you gave your life there's nothing preventing the killer from also killing the child and that is ultimately the crux. There is no surety of what will happen next. </p><p></p><p>So you try to save the childs life while living yourself - because there is no greater good than that. And if you cannot then you are insulated from whatever decision you made due to the uncertainty of what might have transpired if you had made the other choice. And that's ultimately reason to believe the death wasn't on you - because there's never any certainty your sacrifice would have had the desired result. So ultimately the death isn't on you in the slightest even, but the moment you remove that veil of uncertainty and know for certain you could have prevented that from happening that's when it is partially on you as well.</p><p></p><p></p><p></p><p>I think running villains like you describe are more cartoony than anything I'm recommending.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7823598, member: 6795602"] I don't think "responsibility" is the right focus here. If you have the ability to stop a child from dying and don't then on some level that death is on you - and that's the kind of situation and outcome that can mentally break an individual. Of course the fog of life kind of makes that discussion moot - because we all know that once you gave your life there's nothing preventing the killer from also killing the child and that is ultimately the crux. There is no surety of what will happen next. So you try to save the childs life while living yourself - because there is no greater good than that. And if you cannot then you are insulated from whatever decision you made due to the uncertainty of what might have transpired if you had made the other choice. And that's ultimately reason to believe the death wasn't on you - because there's never any certainty your sacrifice would have had the desired result. So ultimately the death isn't on you in the slightest even, but the moment you remove that veil of uncertainty and know for certain you could have prevented that from happening that's when it is partially on you as well. I think running villains like you describe are more cartoony than anything I'm recommending. [/QUOTE]
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Paladin oath. What constitutes willingly breaking your oath/code?
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