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Paladin of Freedom Code?
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<blockquote data-quote="Celebrim" data-source="post: 3633218" data-attributes="member: 4937"><p>Superman is generally agreed to be Lawful Good, right?</p><p></p><p>How is the suggested code of conduct all that different from Superman's, 'Truth, Justice, and the American Way'?</p><p></p><p>Truth (don't willing do evil; help those in need), Justice (punish those who threaten or curtail personal liberty), the American Way (respect individual liberty)?</p><p></p><p>It's a code of conduct that is so vague as to be meaningless in play or at the least subject to argument because the player doesn't understand the code in the same that the DM does (typical paladin problem). Only in this case, should it matter? Afterall, if it really is a Chaotic code should the 'paladin of freedom's personal interpretation of the code be just as good as anyone elses?</p><p></p><p>In other words, I reject the whole notion of a chaotic good philosophy being defined by a an externally reviewable code shared amongst a group, but if it was defined by a code, I'm pretty sure it would look nothing like that.</p><p></p><p>I strongly suggest that its impossible to have an externally reviewable and externally imposed code for a CG character. Instead, you should work with the player to determine what code that the character wants to hold himself to, and then the character should be judged according to the code of honor that they impose on themself. Ideally, such a code should be highly personal, slightly eccentric, and somewhat self-centered. For example, Zorro's habit of leaving a 'Z' cut into the scene of his daring-do (or the bodies of his foes) is very much in line with a CG's notion of a code of honor. So, one thing I might encourage the player to do is have a calling card which his personal sense of honor requires him to leave whenever he faces his opposition. Failure to leave the calling card constitutes a 'violation of code', as would for example, allowing the villain to embarass you or your cause.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3633218, member: 4937"] Superman is generally agreed to be Lawful Good, right? How is the suggested code of conduct all that different from Superman's, 'Truth, Justice, and the American Way'? Truth (don't willing do evil; help those in need), Justice (punish those who threaten or curtail personal liberty), the American Way (respect individual liberty)? It's a code of conduct that is so vague as to be meaningless in play or at the least subject to argument because the player doesn't understand the code in the same that the DM does (typical paladin problem). Only in this case, should it matter? Afterall, if it really is a Chaotic code should the 'paladin of freedom's personal interpretation of the code be just as good as anyone elses? In other words, I reject the whole notion of a chaotic good philosophy being defined by a an externally reviewable code shared amongst a group, but if it was defined by a code, I'm pretty sure it would look nothing like that. I strongly suggest that its impossible to have an externally reviewable and externally imposed code for a CG character. Instead, you should work with the player to determine what code that the character wants to hold himself to, and then the character should be judged according to the code of honor that they impose on themself. Ideally, such a code should be highly personal, slightly eccentric, and somewhat self-centered. For example, Zorro's habit of leaving a 'Z' cut into the scene of his daring-do (or the bodies of his foes) is very much in line with a CG's notion of a code of honor. So, one thing I might encourage the player to do is have a calling card which his personal sense of honor requires him to leave whenever he faces his opposition. Failure to leave the calling card constitutes a 'violation of code', as would for example, allowing the villain to embarass you or your cause. [/QUOTE]
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