Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Paladin of Helm - Help?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rechan" data-source="post: 5844031" data-attributes="member: 54846"><p>I appreciate the suggestion but I'm not going to do anything with the Code. </p><p></p><p>First, these are kids and they're not looking for deep, meaningful roleplaying. They're still somewhat new and I am going to Go Slow with them. The player didn't pick the class because of the Code, so I'm not going to push it.</p><p></p><p>Secondly, I don't like that type of play (code-pushing) to begin with.</p><p></p><p>Thirdly there's the issue with the Evil Rogue player. This happened last session:</p><p>[sblock]As they exited the mine, they were attacked by The Half-Elf that had been beaten up last session, along with some thugs he hired. What ensued was a difficult battle with this result:</p><p> </p><p>Early in the fight, one of the mercenaries surrendered when he was reduced to 2 HP. At the end of the fight, the half-elf was at 4 HP. The Fighter PC asked to just break the half-elf's leg, and with some off-the-cuff rolling, I said sure. Then the Rogue decides to just knock the half-elf unconscious.</p><p> </p><p>Rogue: I just leave the half-elf alive, and walk over to the surrendered mercenary guy and kill him.</p><p>Fighter: What! Why would you do that? You're killing the guy who surrendered, but sparing the guy who <em>hired</em> these guys to come after us?</p><p>Rogue: Sure! He'll wake up and tell everyone we kicked his ass. Our legend will grow!</p><p>Fighter: And hire more guys to come after us!</p><p>Rogue: And we'll kill them too! </p><p>Fighter: I... I just kill the half-elf, so he doesn't come after us again.[/sblock]</p><p>As you can see, any sort of moral issue could easily be dismantled by the little sociopath or devolve into an in-party fight, and I am <strong>not</strong> going to let that happen.</p><p></p><p> <strong>What I want</strong> are ways to flesh out the Helm church to make them feel less bland to me, and hooks/quests that feel more interesting that again, aren't bland. Because "Protect, protect this, protect that" is... going to get repetitive.</p></blockquote><p></p>
[QUOTE="Rechan, post: 5844031, member: 54846"] I appreciate the suggestion but I'm not going to do anything with the Code. First, these are kids and they're not looking for deep, meaningful roleplaying. They're still somewhat new and I am going to Go Slow with them. The player didn't pick the class because of the Code, so I'm not going to push it. Secondly, I don't like that type of play (code-pushing) to begin with. Thirdly there's the issue with the Evil Rogue player. This happened last session: [sblock]As they exited the mine, they were attacked by The Half-Elf that had been beaten up last session, along with some thugs he hired. What ensued was a difficult battle with this result: Early in the fight, one of the mercenaries surrendered when he was reduced to 2 HP. At the end of the fight, the half-elf was at 4 HP. The Fighter PC asked to just break the half-elf's leg, and with some off-the-cuff rolling, I said sure. Then the Rogue decides to just knock the half-elf unconscious. Rogue: I just leave the half-elf alive, and walk over to the surrendered mercenary guy and kill him. Fighter: What! Why would you do that? You're killing the guy who surrendered, but sparing the guy who [I]hired[/I] these guys to come after us? Rogue: Sure! He'll wake up and tell everyone we kicked his ass. Our legend will grow! Fighter: And hire more guys to come after us! Rogue: And we'll kill them too! Fighter: I... I just kill the half-elf, so he doesn't come after us again.[/sblock] As you can see, any sort of moral issue could easily be dismantled by the little sociopath or devolve into an in-party fight, and I am [B]not[/B] going to let that happen. [B]What I want[/B] are ways to flesh out the Helm church to make them feel less bland to me, and hooks/quests that feel more interesting that again, aren't bland. Because "Protect, protect this, protect that" is... going to get repetitive. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Paladin of Helm - Help?
Top