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Paladin of Helm - Help?
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<blockquote data-quote="Sunseeker" data-source="post: 5844099"><p>As a long time Paladin player, I agree. Code-pushing has always struck me as an excuse for the DM to be a jerk about things I've decided to care about. I'm fine with occasional Code-related matters, but they shouldn't be the norm by any means. It either comes across as excessively deep, or pathetically shallow, and rarely does either one come across well.</p><p></p><p></p><p>Ah, the ever-persistent problem of the evil player in the NG to LG party...or perhaps it's the larger issue of too many 12-year-olds playing GTA3. Whatever the case is, I have a feeling that the resolution is going to take place outside the game and off the table, because I'm going to bet you that that sociopath is going to keep pushing and playing that angle until he gets to some really twisted and scary stuff that you probably don't want his mother to hear about.</p><p></p><p> </p><p>Maybe that's the problem right there. It's not about what you want. </p><p></p><p>What reason are you giving them to flesh out the church? Why does it NEED improvement? Because you find it dull? That's not a very good argument. And I disagree that "protest this, protect that" will become repetitive and bland, it only will because honestly, you've set your mind to the fact that it will be. Be creative with what needs protecting and it won't be bland, even if YOU find it bland, your players may not and that's the point.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5844099"] As a long time Paladin player, I agree. Code-pushing has always struck me as an excuse for the DM to be a jerk about things I've decided to care about. I'm fine with occasional Code-related matters, but they shouldn't be the norm by any means. It either comes across as excessively deep, or pathetically shallow, and rarely does either one come across well. Ah, the ever-persistent problem of the evil player in the NG to LG party...or perhaps it's the larger issue of too many 12-year-olds playing GTA3. Whatever the case is, I have a feeling that the resolution is going to take place outside the game and off the table, because I'm going to bet you that that sociopath is going to keep pushing and playing that angle until he gets to some really twisted and scary stuff that you probably don't want his mother to hear about. [B][/B] Maybe that's the problem right there. It's not about what you want. What reason are you giving them to flesh out the church? Why does it NEED improvement? Because you find it dull? That's not a very good argument. And I disagree that "protest this, protect that" will become repetitive and bland, it only will because honestly, you've set your mind to the fact that it will be. Be creative with what needs protecting and it won't be bland, even if YOU find it bland, your players may not and that's the point. [/QUOTE]
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