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Paladin of Helm - Help?
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<blockquote data-quote="Rune" data-source="post: 5844318" data-attributes="member: 67"><p>That simplifies things. He can occasionally pick up a mission when he visits a church, but mostly will be on his own to figure out what Helm wants him to do. If he doesn't care to explore any more in depth than that, that's okay. If he chooses to explore that facet of his character more, the ball's in his court.</p><p></p><p></p><p></p><p>Good on you for that.</p><p></p><p></p><p></p><p>That's good, because I think you're going to need to keep that in mind.</p><p></p><p></p><p></p><p>I certainly do remember. I remember the NEUTRAL GOOD ranger ('cause they were all good, back then) doing something <em>vilely</em> EVIL to the women of a tribe of Troglodytes. I <em>still</em> don't want to talk about it (and Eric's Grandmother certainly wouldn't approve!).</p><p></p><p>My point is this: You might want to set up another boundary up front. Since this is a teen center, whatever behavioral rules that the center has would be a good place to start. Kids, if left to their own devices, are going to search for boundaries and push against them. The kid playing the evil character has already demonstrated that the boundary he will be pushing is a moral one. If there <em>is</em> no moral boundary in the game (as "no attacking other PCs" is a [wise] <em>practical</em> boundary), that player is likely to keep going and going.</p><p></p><p>Furthermore, this amounts to an indirect form of attacking the other PCs, as it forces those PCs to face the direct consequences of his actions (when there are some--the player may become adept at making sure no one in-game finds out) and otherwise forces them to play a tone of game they may not wish to play. (I certainly didn't--even as a kid.)</p><p></p><p></p><p></p><p><em>Your</em> interest is important and valid, too. Bored DMs run boring games, after all!</p></blockquote><p></p>
[QUOTE="Rune, post: 5844318, member: 67"] That simplifies things. He can occasionally pick up a mission when he visits a church, but mostly will be on his own to figure out what Helm wants him to do. If he doesn't care to explore any more in depth than that, that's okay. If he chooses to explore that facet of his character more, the ball's in his court. Good on you for that. That's good, because I think you're going to need to keep that in mind. I certainly do remember. I remember the NEUTRAL GOOD ranger ('cause they were all good, back then) doing something [i]vilely[/i] EVIL to the women of a tribe of Troglodytes. I [i]still[/i] don't want to talk about it (and Eric's Grandmother certainly wouldn't approve!). My point is this: You might want to set up another boundary up front. Since this is a teen center, whatever behavioral rules that the center has would be a good place to start. Kids, if left to their own devices, are going to search for boundaries and push against them. The kid playing the evil character has already demonstrated that the boundary he will be pushing is a moral one. If there [i]is[/i] no moral boundary in the game (as "no attacking other PCs" is a [wise] [i]practical[/i] boundary), that player is likely to keep going and going. Furthermore, this amounts to an indirect form of attacking the other PCs, as it forces those PCs to face the direct consequences of his actions (when there are some--the player may become adept at making sure no one in-game finds out) and otherwise forces them to play a tone of game they may not wish to play. (I certainly didn't--even as a kid.) [i]Your[/i] interest is important and valid, too. Bored DMs run boring games, after all! [/QUOTE]
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