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Paladin of Helm - Help?
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<blockquote data-quote="wingsandsword" data-source="post: 5844502" data-attributes="member: 14159"><p>Here's an angle you can go with. . .</p><p></p><p>Helm is probably the single most hated, reviled good-aligned deity in the Forgotten Realms. Clerics of most neutral deities and maybe some of the more amiable evil deities are probably more socially accepted in Faerun.</p><p></p><p>During the Time of Troubles, Helm was the only deity to not be stripped of his divinity, as Ao tasked him with guarding the portal back to the Outer Planes.</p><p></p><p>Mystra tried to return to her realm so she could preserve The Weave of magic, knowing that her presence on Toril meant she was vulnerable, and with it all magic. When she tried to return, Helm attacked and killed her. </p><p></p><p>That's how Mystra died during the Time of Troubles, slain by Helm. Wild magic and dead magic zones in the realm (pre-Spellplague) came from Helm's actions. Those that died from the magical chaos of the time have only Helm to blame.</p><p></p><p>In FR games I've run, Clerics and Paladins of Helm are typically shunned, snubbed, or even spat upon by Wizards, Sorcerers, or the clergy of Azuth, Mystra, and Savras (who have had to spend years after the Godswar fixing the damage to the weave that Helm inflicted). </p><p></p><p>I had a PC Cleric of Mystra challenge a Paladin of Helm to an honor duel to the death once over Helm's actions during the Time of Troubles. The duel ended when after a few rounds the NPC Paladin surrendered when he failed a save against a Hold Person spell, to which the Cleric said "I'm not Lawful, I don't have to accept surrenders" and Coup-de-Grace'd the Paladin. Stretching it just a little in Alignment for a NG character, but given the extreme religious animosity Mystrans have for Helmets, wasn't anywhere near enough for an alignment shift or loss of spellcasting.</p><p></p><p>Try being a Paladin, trying to be a "good guy", when you're hated and scorned for your faith even among other good-aligned religions. There is a lot of roleplaying opportunities, there and a lot for a Paladin to try to do to "prove himself" to a community that might have suffered great losses, like the town is now largely in a Wild Magic zone, so if the town Cleric tries to cast Cure Light Wounds on somebody it might turn into a Fireball and burn half the town down.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 5844502, member: 14159"] Here's an angle you can go with. . . Helm is probably the single most hated, reviled good-aligned deity in the Forgotten Realms. Clerics of most neutral deities and maybe some of the more amiable evil deities are probably more socially accepted in Faerun. During the Time of Troubles, Helm was the only deity to not be stripped of his divinity, as Ao tasked him with guarding the portal back to the Outer Planes. Mystra tried to return to her realm so she could preserve The Weave of magic, knowing that her presence on Toril meant she was vulnerable, and with it all magic. When she tried to return, Helm attacked and killed her. That's how Mystra died during the Time of Troubles, slain by Helm. Wild magic and dead magic zones in the realm (pre-Spellplague) came from Helm's actions. Those that died from the magical chaos of the time have only Helm to blame. In FR games I've run, Clerics and Paladins of Helm are typically shunned, snubbed, or even spat upon by Wizards, Sorcerers, or the clergy of Azuth, Mystra, and Savras (who have had to spend years after the Godswar fixing the damage to the weave that Helm inflicted). I had a PC Cleric of Mystra challenge a Paladin of Helm to an honor duel to the death once over Helm's actions during the Time of Troubles. The duel ended when after a few rounds the NPC Paladin surrendered when he failed a save against a Hold Person spell, to which the Cleric said "I'm not Lawful, I don't have to accept surrenders" and Coup-de-Grace'd the Paladin. Stretching it just a little in Alignment for a NG character, but given the extreme religious animosity Mystrans have for Helmets, wasn't anywhere near enough for an alignment shift or loss of spellcasting. Try being a Paladin, trying to be a "good guy", when you're hated and scorned for your faith even among other good-aligned religions. There is a lot of roleplaying opportunities, there and a lot for a Paladin to try to do to "prove himself" to a community that might have suffered great losses, like the town is now largely in a Wild Magic zone, so if the town Cleric tries to cast Cure Light Wounds on somebody it might turn into a Fireball and burn half the town down. [/QUOTE]
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